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Thomas Cross wrote a new blog post: More is Better: “Why Designers Should Care About Metrics” 2 months, 1 week ago · View
Laralyn McWilliams’ talk on metrics and games argued persuasively for how the latter should be informed by intelligent, measured interpretation of the former. McWilliams used her extensive experience with Free Realms, and her management of what could be mined for data and how that data would then be interpreted, to convince her audience that metrics [...]
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Thomas Cross unlocked
Lady Lovelace 2 months, 1 week ago · View -
Thomas Cross wrote a new blog post: Prototyping All the Time – “Small Steps in the Dark: Embracing the Continuous Prototyping Mindset” 2 months, 1 week ago · View
At the end of GDC (Friday, that is), I was incredibly tired. I decided that I would see one last talk before heading out. I went to see “Small Steps in the Dark: Embracing the Continuous Prototyping Mindset,” given by Tim Ambrogi, one of the three members of Final Form Games, the team that made [...]
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Thomas Cross posted an update in the group 511 Seminar: 3 months, 2 weeks ago · View
or something else…
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Thomas Cross posted an update in the group 511 Seminar: 3 months, 2 weeks ago · View
I’m curious, are you guys defending English or privileging it?
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Thomas Cross posted an update in the group 511 Seminar: 3 months, 2 weeks ago · View
Thank you Evan. Thank you Nate.
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Thomas Cross posted an update in the group 511 Seminar: 3 months, 2 weeks ago · View
ALTERED FIELD SPACES
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Thomas Cross posted an update in the group 511 Seminar: 4 months, 1 week ago · View
It’s probably because it’s often just stuff that fits the story-mold for the main IP (like, let’s say, Ghost Whisperer), but feels less at home structurally and stylistically on whatever other media. I mean, that’s why the web games and hand-held games derived from CSI and stuff feel a bit weird. It’s not watching that guy with sunglasses make quips and use black lights; it’s playing a bad hidden object game. Even when properly set dressed, the plotting and delivery feel off because often its a story designed for one _very_ specific media delivered on another.
But when it’s done right (Pokeman’s animal collecting works so well aas a CCG, say), it works very well indeed.
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Thomas Cross posted an update in the group 511 Seminar: 6 months, 1 week ago · View
Preposterous!
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Thomas Cross posted an update in the group 511 Seminar: 6 months, 3 weeks ago · View
Yeah, bro, but how do you monetize those things!?
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Thomas Cross posted an update in the group 511 Seminar: 6 months, 3 weeks ago · View
As in… Explain, Meegan. Don’t wave your hands at the future.
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Thomas Cross posted an update in the group CTCS 505 – Survey of Interactive Media: 7 months ago · View
So is this just dead?
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Thomas Cross posted an update in the group 511 Seminar: 7 months ago · View
Water and sewage treatment systems. Just talked to an old friend about them for 5 hours last night. It’s a frightening and complicated business.
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Thomas Cross posted an update in the group 511 Seminar: 7 months ago · View
Yeah, well, I can see this being an attractive idea for MS and Sony execs. ”It’s priced just like a car! You like car pricing, right?”
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Thomas Cross posted an update in the group 511 Seminar: 7 months ago · View
It’s tricky, because in Crimson Alliance, you’re buying the world along with the char.
We aren’t selling people differently flavored roads just yet.
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Thomas Cross posted an update in the group 511 Seminar: 7 months ago · View
Well, Simon, in the Crimson Alliance game (which I have not played) if the entire campaign/co-op game IS open to you, but you can only drive it with one car/Assassin class (or whatever), isn’t that closer to tiered pricing?
Also, I bet car people would tell you that different cars are different experiences…
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Thomas Cross posted an update in the group 511 Seminar: 7 months, 1 week ago · View
Those games are a lot of fun, by the way (the Zeboyd games). They made an old-school RPG where Cthulhu has to save the earth by being a good guy so he can destroy the earth.
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Thomas Cross posted an update in the group 511 Seminar: 7 months, 1 week ago · View
I feel like this Indie-oriented conversation (which isn’t actually Microsoft Studios related) needs Steam, the Humble Indie Bundle, and other ”Small” digital download services brought into the conversation.
For instance, this was what happened when Zeboyd games put out their RPGs on Steam: http://www.gamasutra.com/view/news/35957/Steam_Revenue_For_Zeboyd_Games_RPGs_Outpaces_Lifetime_Xbox_Mark_In_6_Days.php
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Thomas Cross posted an update in the group 511 Seminar: 7 months, 1 week ago · View
Which is a mistake on several levels.
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Thomas Cross posted an update in the group 511 Seminar: 7 months, 1 week ago · View
At least their clothes won’t fall off when they fight.
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