1. An area of interest you've identified.
Creating unexpected intersections. Engaging people at the personal level.
2. A couple of questions (stated in the form of a question) and opportunities suggested by your area of interest. What do you (or a potential viewer) want or need to know about this area?
-What types of content make for interesting intersections/combinations?
-What methods are there for creating inside jokes between the designer/game and the player?
-How does one create an environment where players are creating their own stories without quickly spiraling out of control?
3. Identify a method or process that can be used to explore your question.
Lots and lots of prior art research, especially in games.
4. One to three actual topics or subjects that address your interests/questions. (Not ‘a game’ or ‘experience’ or ‘interactive film,’ find a subject/setting/character/narrative.
-History
-Chemistry
-Multiplayer gaming (video games, but also board, card, and party games)
5. Pair your topics with a genre and an audience: Not just "a game" but the type of game and the type of player you envision. (Expert? General? Student? Adult? Child? Casual? Obsessed? Fan? Animal, Mineral, Vegetable?)
Social player, preferably already part of a group who would want to play together.
6. Commit to a term (participant, viewer, player, reader, user, audience) that you will use throughout the project. (If you feel this is restrictive, or want more than one term, this is the place to state your view, the important part is to begin to define, and address, your reader.)
Player, though there could at some point be viewers as well (depending on if the game evolves into something which tends to attract an audience)