548: Mad Lib
Usual disclaimer: This is what I'm feeling at the moment, and will likely change depending on mood swings, formative experiences in the near future, or a lack of inspiration regarding the topics described.
I AM CHALLENGING modern social games' requirement that all players sit and face a screen, rather than each other…
BECAUSE social/party games should be about person-to-person interaction, not person-to-screen interaction…
IN ORDER TO develop a technology-aided social gaming experience that is more reminiscent of board and card games than of single-player video game experiences.
AS A SUB-INQUIRY, I AM INVESTIGATING the role of the producer in video game development...
BECAUSE the responsibilities of such individuals vary widely across the video games industry, with every studio having a different take on what the job description of a producer is…
IN ORDER TO develop a metric for what makes a good producer, so that the necessary skills can be taught in a relevant/useful way in a classroom setting, just as programming and art production are in most programs.