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February 2008 Archives

February 6, 2008

548: Mad Lib

Usual disclaimer: This is what I'm feeling at the moment, and will likely change depending on mood swings, formative experiences in the near future, or a lack of inspiration regarding the topics described.

I AM CHALLENGING modern social games' requirement that all players sit and face a screen, rather than each other…

BECAUSE social/party games should be about person-to-person interaction, not person-to-screen interaction…

IN ORDER TO develop a technology-aided social gaming experience that is more reminiscent of board and card games than of single-player video game experiences.

AS A SUB-INQUIRY, I AM INVESTIGATING the role of the producer in video game development...

BECAUSE the responsibilities of such individuals vary widely across the video games industry, with every studio having a different take on what the job description of a producer is…

IN ORDER TO develop a metric for what makes a good producer, so that the necessary skills can be taught in a relevant/useful way in a classroom setting, just as programming and art production are in most programs.

About February 2008

This page contains all entries posted to Diana Hughes in February 2008. They are listed from oldest to newest.

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