Usual disclaimer: This is what I'm feeling at the moment, and will likely change depending on mood swings, formative experiences in the near future, or a lack of inspiration regarding the topics described.
I AM CHALLENGING modern social games' requirement that all players sit and face a screen, rather than each other…
BECAUSE social/party games should be about person-to-person interaction, not person-to-screen interaction…
IN ORDER TO develop a technology-aided social gaming experience that is more reminiscent of board and card games than of single-player video game experiences.
AS A SUB-INQUIRY, I AM INVESTIGATING the role of the producer in video game development...
BECAUSE the responsibilities of such individuals vary widely across the video games industry, with every studio having a different take on what the job description of a producer is…
IN ORDER TO develop a metric for what makes a good producer, so that the necessary skills can be taught in a relevant/useful way in a classroom setting, just as programming and art production are in most programs.
Comments (2)
Here I feel like I have to ask your opinion of Mario Party, which is clearly a board game disguised as a videogame, and could potentially fit your "technology-aided social gaming experience." Mario Party sucks when playing alone, but is often a blast when playing with three others. Is this the direction you're thinking, or is it something else?
Posted by RJ | February 9, 2008 4:43 PM
Posted on February 9, 2008 16:43
Well, to be honest I'm not certain yet, but Mario Party does feel like a step in the right direction. I guess what I'm hoping to find is a way for that kind of experience to exist without the necessity of everyone staring at a screen and rarely facing each other. I'd like to get that sense of sitting around a table with the shared experience in the middle.
Posted by diana | February 9, 2008 6:25 PM
Posted on February 9, 2008 18:25