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September 15, 2005

"Yut Nori(Yut Game)" Traditional Korean Game

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I want to introduce a traditional Korean game called "Yut Nori(Yut Game)". This game has similar concepts with pachisi but also has other interesting mechanics. Korean historians say this game is similar to a chinese game or a mongolian game but the actual origin is not certain."Yut" is a wooden bar which has a round face and a flat face so it can only be fliped(showing flat face) over or landed right(showing round face). This game uses 4 of "Yut". Also the status of having all 4 "Yut" fliped over is also called "Yut". Koreans usually play this game with their family on festives. There are 2 different style of Yut game board.

For those who want to have quick review,

[Major differences in game mechanics]

- Players can choose shortcut to return to the base when their piece is landed on intersection points(Blue points).
- When players meet their own piece they can move together.
( When players meet opponent's piece they send it back to the base. )
- One of the 4 Yuts has a special mark on its flat face. If 3 Yuts are showing round side on and 1 Yut with the mark is fliped over then players should move their piece 1 step backward.

For those who want more detailed explanation,


[How to play] (This writing is from a Korean Info search site.)

Yut game is our traditional game that we play with yut Ball after dividing in teams with same number of persons. We usually play it with two teams, but we can make three or four teams in case of need.

The place of playing yut is a yard or a wide vacant land of town in
case of many participants, and in case of home, it is a relatively wide space like a main room or a living room. How to divide teams for playing yut is a general rule that a participant throws a stick of yut, Ball has a flat side and a round(convex)side, and a racer(a kind of tiles) of yut is moved according to its side.

1. Term of yut

Do : After throwing yut Ball, one of them is turnde upside down. A racer can move one space.
Gae : After throwing yut Ball, two of them are turnde upside down. A racer can move two space.
Gul : After throwing yut Ball, three of them are turned upside down. A racer can move three spaces.
Yut : After throwing yut Ball, all for of them are turnde upside down. A racer can move four spaces.
Mo : After throwing Yut Ball, all for of them are fallen down. A racer can move five spaces.

*In case of showing Yut or Mo. You can throw yut sticks one more time *
Hootae(Back) do : When one of them is turnde upside down and then it has a special mark(-2) after throwing yut sticks, this is called 'Back do' or 'Hootae do'. At this time, a racer must go back to a space. This 'Back do' is a kind of reformed yut game. (The way of moving 'Back do' is that a moving racer on the yut board must be moved, and if there is mo moving racer on it, a racer is moved from the start to the finish and then, if you throw yut sticks again and they shows 'Back do' , a racer(any racer of same team) can be escaped.

Yut sticks : a piece of yut
Racers of yut(a kind of tiles) : Small things to move on checks on a yut board.
Check on a yut board : Checks of racers on the yut board.
Yut board : A board used in playing yut, or a playing yut
Dot : A place of a racer's staying on the yut board, of when scores is made.
Fallen down : The round side of yut stick is showed
Turnde upside down : The flat side of yut stick is showed.

2. THE METHOD AND RULE OF PLAYING YUT

1) A team making a round first on the board is a winner, and four racers usually go round ahead. (A team making four scores first is winner)
2) If a racer is already on the place arrived when another racer is moving, In case of a racer of the same team, it can be moved carrying jon the back. have to throw yut sticks once more.(Don't change the order.) In case of a racer of the other team, you must catch it first, and then you have to throw yut sticks once more.(Don't change the order.)
3) If you throws 'Do', 'Gae' or 'Gul' can be moved first.(But, if you throw 'Yut' of 'Mo' after catching a racer of the other team.)
4) If you throw 'Yut' or 'Mo' and then, you catch a racer of the other team, you may throw yut sticks just one more time. (Only 'Yut' or 'Mo' is applied to)

3. THE WAY OF MOVING A RACER

1) If a racer goes round from the start to the finish, it makes a score. (Unit : Juim)
2) If a racer stays on an angle of The yut board. It can move to the center of it.(It can change its direction)
3) If a racer stays on the right angle and then, it moves toward the center. It must stay in the center, so that it can change its direction Toward the finish.
4) A catched racer begins to move from the start when its turn comes
5) A racer can move carrying its racers of same team on the back without regard to the number of racers.
6) A team that all of four racers make a round is a winner. Winner has to win two times first.)
7) Number of playing yut is determined by plying team. (Usually, a Winner has to win two times first.)
8) Except 'Back do', racers must not go back.

Posted by doox at September 15, 2005 12:43 AM

Comments

Thanks for this, doox. It is a gift. A great addition to our library of Pachisi-like games!

Posted by: Bernie DeKoven [TypeKey Profile Page] at September 15, 2005 06:37 AM

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