October 29, 2004

DOOX3D ENGINE Specification

This is the 3D Game Engine I programmed when I was working in a Korean game design company for 2 years from 2002 to 2004. It was originally a 2D game engine. But I implemented every 3D part of this engine on top of that including 3D scene related main framwork, character animation(my own file format/avatar system/skin animation), collision detection, simple physics, 3ds MAX studio export plug-in for graphic assets, scene management, octree based culling, view frustum culling, Vertex/Pixel shaders and so on. Screen shots inside the documents are from a racing game I was working on with this engine.
I started programming my 3D engine from Direct3D v7.0 and the latest version is now Direct3D 9.0 based with HLSL support.
What I'm trying to achieve with this engine is designing a game which contains truely innovative elements in it. I don't think a good engine always makes a good game but I believe lots of great innovation can be driven by, but not only by, what an engine can supports technically.

(If you're reading this from the main page, then pictures look out of frame. To see the whole pictures, click "DOOX3D Engine" from the "CATEGORIES" right side of this webpage.)

Doox3dEngine

Doox3dEngine

Doox3dEngine

Doox3dEngine

Doox3dEngine

Doox3dEngine

Doox3dEngine

Doox3dEngine


Posted by doox at 03:47 PM | Comments (6)