The GDC Experience
This was Sunday night at the showroom floor. As you can see we managed to weaseled our way in when we probably shouldn't have.
Our booths on Sunday
Clearly it was all built last minute.
The first lecture I attended. It was Designing the First Social Reality Game to Motivate Change. The main problem with this lecture is that the game they used as an example sucked. Akoha is the name of the game.
I then Raced to see my game KWS at the independent games summit.
The next day I went to the Spore talk. It was rather interesting to think that their tech demos that they made for certain aspects of the game were better then the actual game.
I gave my first presentation along with Hua and Michael about our game. Pictured here is Ian Dallas giving his presentation.
IMD dinner at Bucca, as you can see Al Yang tried to squeeze money out of Scott to pay for the massive bill.
The booth was open for business, but that also signaled the death of my legs since we had no time to sit down.
Sony's new strategy for PS3, make every game in Real 3D.
As you can see I was really in to the 3D.
I had to take a picture of Hua's upper torso because had you been able to see his lower half this blog would become NSFW
Heading to the award ceremony.
Looks like the Oscars, but only with less beautiful people.
As you can see Hideo Kojima (of Metal Gear fame) was excited to see me.
A view from our table.
Will Wright and wife.
Pressured by Scott and Mark Bolas, Michael decided to do his post a little different this time.
Kojima's Keynote was pretty good.
Who would have guessed.
The IGF in full swing.
Our last play tester was Johnathan Mac the creator of Everyday Shooter.