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April 6, 2009

Sketch #5-Laundry Mat Attack

Here is my idea for sketch #5:

Laundry Mat Attack

Laundry Mat Attack is an enacted narrative, where the theme and story of the game unfolds as the character moves through the space. It is designed for players who want to pass the time in the laundry mat specifically. As players are waiting for their loads to wash and dry in real life, they are virtually venting their frustrations through the game world while trying to develop the best strategy for quick and accurate laundry mat protocol.

During the unfolding of the game the player will encounter and overcome many obstacles which happen in real world laundry mats. These include:
-Navigating through overcrowded spaces
-A plan of attack for beating other visitors to open washers and dryers
-Obtaining money (credits) and changing them out for quarters
-Buying laundry detergent and bleach
-Dividing items into lights and darks
-Developing relationships with other users and the owners to help you speed up your laundry process.

Each of these obstacles will be addressed and overcome in a separate game which can be played through a battle of the wills or a physical confrontation. Once you are near another player or a machine you will be given the option of how to address the obstacle at hand, and follow through with a game.

For example, if you and another player reach an open machine at the same time you will be presented with options which you can choose from. 1. Physical confrontation 2. Activate a battle of the wills 3. Challenge them to play a game with you 4. Give up the machine

Another example is earning credits necessary to do laundry. You can do this while laundry is washing or drying, or you must do this before doing laundry at all if you have no credits to begin with. You can choose from a few options of occupations including but not limited to: soliciting for money, folding someone else’s laundry for a few extra tokens, selling newspapers for the stand across the street etc. These tasks bring on a new realm of personal interaction and obstacles that you must overcome when you are presented with them. Your game can be saved, if your real world laundry finishes before virtual world laundry does.

You can play the game with others at a laundry mat who have this application on their phone (and log into the network), or you can play against virtual players (the computer). You can also send instant messages to other players on the network about your observations or frustrations in your current laundry mat condition.

You can win by collecting points from your various tasks. You can continue to try to beat your last score, or the scores of others. You gain points by quickness and accuracy in laundry completion, by winning fights or battles of the wills, by cultivating positive relationships with the owners and other users, etc. For instance, you can sometimes gain more points by giving up a machine than fighting for it, depending on the character that you are up against (ex. Elderly person). However, ultimately the challenge and fun in the game is about the experiences you encounter in the process of doing laundry and how you overcome them.


Here is a quick chart of a tentative laundry mat:

DR_Laundry%20Mat.jpg

and the .doc file of the game plan:
LaundryMatAttack.doc

April 24, 2009

Sketch #4-Bouncing Cranium

Sorry this took so long... finally was able to access the lab and use the computer. Enjoy!

Bouncing Cranium

April 27, 2009

PoolLoop- Final Project

PoolLoop
A Mobile Mixing Experience

PoolLoop is an iPhone app that uses material generated or captured by the user/users to create a unique experience of time, space, sound and visuals.

Context

This application is intended for on-the-go creativity and collaboration. Designed to be accessible to all users, it can be operated easily and quickly to channel creativity.

Design

PoolLoop enables an interactive/creative experience between one or more users. It can reshape a moment in time, alter the way of thinking about an audio/visual relationship, and create a virtual place as the user(s) select and manipulate material specific to their own cultural and social contexts.

The virtual musician(s) are given multiple sources of material to choose from. There is the option of uploading your own generated content from your computer. This can include any sound/visual relationship, as well as the freedom to encode an alpha channel. Also, users can sample their own sounds and images from their phone’s camera, or download them from online (ex. youtube), to manipulate into their creative compositions.

In game play between users, the images and sounds are mixed and fused together, generating a true harmony of the elements. When these elements are combined, the result is an artistic mold in time and space that would have otherwise never existed. This allows the users to truly collaborate and combine their ideas, creating a social labyrinth of audio and visual. The results serve to be a representation of merging virtual identities.

Play Experience

Each player has the ability to load two sets of content each (a video/graphic with audio attached). If one is composing alone, they can activate the content with the select screen and manipulate it using the tilt (up and down) of the phone and its rotation (door knob motion) while selecting the clip they want to manipulate.

Sources of content include recording it with your iPhone or downloading from an online site you are browsing. You can use the select screen to activate your clips and tilt and rotate the phone to manipulate the elements. Tilting up and down increases and decreases the speed of the clip while rotating displaces the pixels of video. For example, if you are using more than one video clip, they will be layered, with the most recently loaded image on top. When you rotate the phone, it will use the bottom layer of video to displace the top layer, creating a new video, which is a merging combination of the two visually.

Interactive Play: Two users can interactively create a composition by loading their own elements and using the app’s features to merge and distort their sound and video. In order for the two users to play, one must invite the other to a creative session, and then the two players must upload their content into each others libraries. Once each player has the resources from the other, play can be initiated.

At the end of each session the user has the option to save their composition and can also email it to themselves or post it on the internet. The result is an easy and fun creative venture into the virtual manipulation of a moment and experience.


Collaborators: Steve Day and Diana Reichenbach

PoolLoop PowerPoint

About April 2009

This page contains all entries posted to Diana Reichenbach in April 2009. They are listed from oldest to newest.

March 2009 is the previous archive.

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