Sketch #5-Laundry Mat Attack
Here is my idea for sketch #5:
Laundry Mat Attack
Laundry Mat Attack is an enacted narrative, where the theme and story of the game unfolds as the character moves through the space. It is designed for players who want to pass the time in the laundry mat specifically. As players are waiting for their loads to wash and dry in real life, they are virtually venting their frustrations through the game world while trying to develop the best strategy for quick and accurate laundry mat protocol.
During the unfolding of the game the player will encounter and overcome many obstacles which happen in real world laundry mats. These include:
-Navigating through overcrowded spaces
-A plan of attack for beating other visitors to open washers and dryers
-Obtaining money (credits) and changing them out for quarters
-Buying laundry detergent and bleach
-Dividing items into lights and darks
-Developing relationships with other users and the owners to help you speed up your laundry process.
Each of these obstacles will be addressed and overcome in a separate game which can be played through a battle of the wills or a physical confrontation. Once you are near another player or a machine you will be given the option of how to address the obstacle at hand, and follow through with a game.
For example, if you and another player reach an open machine at the same time you will be presented with options which you can choose from. 1. Physical confrontation 2. Activate a battle of the wills 3. Challenge them to play a game with you 4. Give up the machine
Another example is earning credits necessary to do laundry. You can do this while laundry is washing or drying, or you must do this before doing laundry at all if you have no credits to begin with. You can choose from a few options of occupations including but not limited to: soliciting for money, folding someone else’s laundry for a few extra tokens, selling newspapers for the stand across the street etc. These tasks bring on a new realm of personal interaction and obstacles that you must overcome when you are presented with them. Your game can be saved, if your real world laundry finishes before virtual world laundry does.
You can play the game with others at a laundry mat who have this application on their phone (and log into the network), or you can play against virtual players (the computer). You can also send instant messages to other players on the network about your observations or frustrations in your current laundry mat condition.
You can win by collecting points from your various tasks. You can continue to try to beat your last score, or the scores of others. You gain points by quickness and accuracy in laundry completion, by winning fights or battles of the wills, by cultivating positive relationships with the owners and other users, etc. For instance, you can sometimes gain more points by giving up a machine than fighting for it, depending on the character that you are up against (ex. Elderly person). However, ultimately the challenge and fun in the game is about the experiences you encounter in the process of doing laundry and how you overcome them.
Here is a quick chart of a tentative laundry mat:

and the .doc file of the game plan:
LaundryMatAttack.doc