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Diane Tucker (dtucker)











  • dtucker wrote a new blog post: Experimental Game Mechanics, GDC   3 years, 1 month ago · View

    The GDC panel that engaged me most was the one on experimental game mechanics, moderated by Jonathan Blow (Braid). I appreciate both its exposing me to really innovative game mechanics and its providing a really helpful chance to see and hear about the process(es) developers follow to develop a germ of an idea into prototype(s) [...]

  • dtucker wrote a new blog post: More Jim Campbell: Delusions of Dialogue, Complete   3 years, 6 months ago · View

    Attached please find the complete version of Jim Campbell’s Delusions of Dialogue — much “food” for Wednesday’s discussion…

    Download file

  • dtucker wrote a new blog post: Revisions to Schedule: Monday Skills Workshops   3 years, 6 months ago · View

    Some changes have been made to the Monday afternoon Skills Workshops being offered in November. The revised schedule is as follows: November 3 Design for Online Games, Part 1 November 10 NO skills workshop November 17 Panda 3D November 24 Design for Online Games Part II December 1 PS3/Gambryo Workshops take place from 1 to 5pm on Monday afternoons in [...]

  • dtucker wrote a new blog post: Skills Workshop Today: Fair Use; and Mix, Rip and Learn   3 years, 6 months ago · View

    October 27 Fair Use Instructors: Marsha Kinder ( Labyrinth Project ) and Eric Faden (Bucknell University) Fair Use Workshop 1:30-3:00pm. Rip, Mix + Learn 3:15 -4:45pm Hands-on Strategies for ripping, downloading, and converting video for classroom use. PLEASE NOTE: These workshops will be held at Kerckhoff Hall, at 734 West Adams. They are part of a day-long event hosting [...]

  • dtucker wrote a new blog post: Announcing Monday Skills Workshops Schedule   3 years, 7 months ago · View

    Announcing the Monday afternoon workshops for the rest of the semester. October 27 Fair Use November 3 Quartz Composer November 10 Design for Online Games, Part I November 17 Panda 3d November 24 Design for Online Games, Part II December 1 PS3/Gamebryo Workshops take place from 1 to 5pm on Monday afternoons in ZML (except for the 10/27 Fair Use Workshop). [...]

  • dtucker wrote a new blog post: The Chatter behind Game Chatter   3 years, 8 months ago · View

    Two former editors at Electronic Gaming Monthly have begun writing a blog about what happens behind the scenes in the game journalism: the techniques publishers use to get good previews and reviews, the punishments they inflict on those who attempt to stay free of their influence etc. Encouraging, in my view, is their opening the [...]

  • dtucker wrote a new blog post: Weight Watchers Webtool as RPG   3 years, 8 months ago · View

    The following seems an interesting response to two trends: 1) some people’s predictions that “funware” — applications that add a game component to a quotidian, (non-game) exchange — will hold increasing importance in many markets in the near future; and 2) the fact that exergaming (ddr, etc) often seems the game world’s dominant contribution to [...]

  • dtucker wrote a new blog post: Interactive Sound Event: Friday, 5 September   3 years, 8 months ago · View

    An event that might be of interest to some: A Speech Recognition Sing-along Lecture by Joe Tepperman Performance by Mooey Moobau 8pm Friday September 5th, 2008 Everyone seems to hate automatic speech recognition. Either it keeps us from telling an actual person that we need our water turned back on, or it dials Mom when [...]

  • dtucker wrote a new blog post: Interchange: games and the world   3 years, 8 months ago · View

    For those who bewail the narrow frame in which games (and what benefits/insights they might offer) are traditionally viewed, the following article about Spore — from the Science section of the NYT — might be of interest. In my view, most interesting is the reference to the dynamic, complex interchange in which gaming, math, and [...]