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OpenSource J2ME Game Making Book



Free, yes, free J2ME game developers book from Jason Lam.
Altough I have yet to review it myself; from the looks of thinks this looks a pretty striaght forward guide to making your own shooter for a hand-held device.

Download it!!

Go ahead try it, the mobile field is way open, and the best game makers out there suck, and so do thier games (aka JAMDAT); you can rule like Nintendo in the old skool!

Comments (4)

Aaron [TypeKey Profile Page]:

Erin, didn't you work at JAMDAT this summer or something? I take it the experience wasn't good. Care to elaborate?

SEDinehart [TypeKey Profile Page]:

Sure...thnx 4 the blogvite ;]

I worked @ JAMDAT mobile for 4 weeks as a QA tester. First off the content completely sucks, except for "Neverwinter Nights" and a few other main stream game adaptations I worked on, "DOOM", "Tetris" etc.

For the most part the games where driven by crap mechanics and poor graphics, and I don't mean low fidelity.

So guys like us (isn’t that a movie ;) are getting paid (20-60k+) to develop a J2ME game in 2+ months.

JAMDAT had me pumped for 1 minute, it felt like an old dot bomb start-up, which is where I really got my feet wet in tech, back in the 90's...(I'm old)…

After a moment of integrating into JMDT, I realized their culture is more pretentious than the culture I experienced @ EALA! …and for what? Lemonade Tycoon? They are a publisher, nothing more, as such they deliver and regulate (produce) licensed applications from developers.

If someone with a poor business model like JAMDAT can create the hype to rule a significant portion of the mobile entertainment market, then you and I can too…LOL….and I bet we can be even better at it!

kellee [TypeKey Profile Page]:

you posted this from the future

SEDinehart [TypeKey Profile Page]:

yes I did; I wanted to overcome other future blog posts(Julian). I hope this situation will not happen again.

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