Thanks to everyone, classmates, faculty, and administration that helped to shape this semester. It was a highly educational experience the like of which I would be hard-pressed to find elsewhere.
Sorry I couldn’t be there for the final reviews today. I make my plans well in advance, according to the syllabi. Will it’s nice to think that the DIM community exists in a classic workshop studio approach; the fact is we are at a University on a semester system, and
I live out-of-state.
Semester 3:
Course(s) review and critique:
Pros:
- Increased diversity in DIM faculty
- Greater Sense of internal community
- New facilities (ZML, EA Game Innovation Lab)
- New equipment
- Hands-on interactive entertainment production
- Relatively open ended assignments
- Engaging discourse
Cons:
- Poor planning
- Week-to-week busy work assignments (532)
- Lack of adherence to the predetermined syllabi
- Ad-hoc teaching methods
- Assignments with little scope
- On a week, off a week faculty
- Lab Technical difficulties
Personal Review and critique:
Pros:
- Increased Enthusiasm
- Better networking
- Real World Interactive Entertainment Experience (WBIE, EA)
- Connected with various industry professionals
- Continued Entrepreneurial pursuits
- Better understanding of personal/professional direction
- Increased personal/artistic independence
- Lack of direction in class has motivated me to be self directed
- Better communication with professors
- A plethora of new ideas (original IP)
Cons:
- Attitude
- Arrogance
- Lack of in class consistency
- Lack of class project driven group integration
- Overall frustration led to decreased ROI
Favorite assignments (class code):
- Spatial Mapping (532)
- Interactive project concept dev (534)
- Interactive project concept refinement (534)
- Mobile Media assignments (532)
- Interactive Entertainment Internship research paper (495)