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February 2006 Archives

February 1, 2006

Games for Public Diplomacy Grant

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The Public Diplomacy and Virtual Worlds project is a research project examining one aspect of new technology and public diplomacy: the role of video games, specifically Massively Multiplayer Online Games (MMOGs), in public diplomacy. The project is directed by Doug Thomas and Joshua Fouts.

The Competition: The project is also host to the "Reinventing Public Diplomacy Through Games Competition," a grant-funded competition for people to showcase their talent with a bit of world class game-making. The challenge to the game mod community, and current and aspiring game designers is as folllows: design a prototype or modify a game incorporating the fundamental characteristics of public diplomacy.

http://www.uscpublicdiplomacy.org/index.php/projects/contest/

For more information, please visit www.uscpublicdiplomacy.org

February 2, 2006

3D Superbowl Surveillance

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I've just been reading up on the Department of Homeland Security's Super Bowl surveillance system, and it sounds awesome; the division needs one of these monitors stat! Hidden from public view at Super Bowl XL, live-action 3-D holograms will be created from signals streaming in from networks of electronic eyes.

"Autostereroscopic 3D display...provides real-time, volumetric images that appear in “free space” in front of the display screen...The image is seen clearly regardless of surrounding light and needs no glasses for viewing—unlike “virtual reality” systems."

"You become a participant, not just an observer."

Now that should press our interactive buttons!!!
:)

Company site:
http://www.intrepiddefense.com/index.html
in the news:
http://www.thepittsburghchannel.com/sports/6630181/detail.html
http://www.automationalley.com/autoalley/Automation+Alley/News+Room/Press+Releases.htm?ItemId=3563

Flash for the Xbox360 :)

Flash + hack = playable Flash files on the Xb360
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mmm....ooo... goose bumps now residing... doors of illegal opportunity now opening...

Holy cool, thanks to some Googling and Justin Everett-Church (Flash Guru) I found a hack to play Flash files on your 360. I have yet to try, as I don't have a 360, but you better bet your bottom dollar I now have a good reason too.

Once I finish the Mobile version of my thesis I can port it to the 360!!!!! You can distribute the files on regular CD-Rs, which are playable in the 360.

Sounds like a simple hack too, just rip some files from a 360 demo disc to use the default.xex file, it is a flash player written specifically for Hexic, rename your files and there you go.

http://justin.everett-church.com/index.php/category/games/

http://www.engadget.com/2006/01/31/how-to-run-flash-games-on-your-xbox-360/

The community even has a Wiki (awww...wiki):
http://www.gloei.nl/stuff/swf360/wiki/index.php/Main_Page

BFME Mission Maps

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I've had allot of fun creating these Mission Maps, and look forward to refining my skills. Check 'em out and let me know what you think. I look forward to executing and testing them in WorldBuilder.

Trolls_and_Ents_missionmap View image
Kill_all_Elves_missionmap View image

February 7, 2006

No More E3 Booth Babes?

Sounds great to me, I'm insulted usually that the industry thinks they can sell games/brands to me with women clad in, well, almost nothing.

I guess this doesn't mean they'll dissapear, but they'll be certainly harder to see, and I hope allot more respectable!

Now if they can just turn down the bass....hmmm...maybe next year?

from the IGDA guides for E3:

Material, including live models, conduct that is sexually explicit and/or sexually provocative, including but not limited to nudity, partial nudity and bathing suit bottoms, are prohibited on the Show floor, all common areas, and at any access points to the Show. ESA, in its sole discretion, will determine whether material is acceptable.

For 2006, The Board has adopted an amendment to the current Character of Exhibit/Attire Policy enforcement. Exhibitors will receive ONE verbal warning when a violation of the policy is encountered. Should another violation occur, the ESA will impose a $5,000 penalty, payable immediately on-site and require that models comply with the dress code before returning to the floor.

Server and Site Attacks at record high

Holy IOR... this stuff does happen...surreal. Imagine the possibilites..

Gangs of pro-Muslim computer hackers have unleashed a withering cyber attack on Danish and Western websites in the past week, escalating their defacement barrage to coincide with dozens of violent street-level demonstrations across the Arab world in protest at the publication of a cartoon depiction of the Prophet Mohammed.

'The number is nearly doubling every day,' said Roberto Preatoni, the founder of Zone-H.org. A team of Zone-H technicians collect and verify reports of sabotaged Web sites from both victims and hackers. The number of attacked Web servers has been at record levels since the controversy reignited last week, Preatoni said.

Read the Article

February 13, 2006

Thesis Update

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My thesis is well underway, I spend long days and nights working at home in my empty living room, now studio, creating art assets, designing sound, composing music, programming and planning. and at this point I feel like I’m just wrapping up the loose ends. I have to remind myself that having scripting things like spell functions are fun! Sure a heal spell is a mere 30 lines of code, but hey, for me that’s huge. The whole game is about 700 lines.

The core game system is finished except the following, which I should have wrapped within two weeks.

1. Base Build
a. Spell system
i. Script 1 other spell function
ii. create game state variable (encounter, combat, movie)
b. Level up
i. Affect Spells
ii. fills up MP and HP to 100%
iii. create new design
c. Death
i. create new design
d. Map/Monster Spawn dependency
' c. Item System
d. Triggers

I’m extremely excited with the level of narrative quality I have been able to accomplish; it has this kind of He-man cartoon quality in an animated comic form. I tested doing some VO for the characters but after doing some viewing of my tests I have decided it takes away too much, makes my characters too human.
SED_Jin_Story.jpg
An issue I’ve always had, that fantasy and sci-fi worlds are so based in our reality. It is a dilemma, I’ve tooled over many times. My conclusion is that you can have a alien world be foreign, but truly alien worlds would be incomprehensible, their characters would communicate in ways very unfamiliar.

There is a balance to be had between the familiar and the new, a remix of old perceptions with new stimuli to create a wholly new experience.

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Here is a dilemma I’ve been having, how much information should I show the player. That is, how much HUD is enough? The first image on the left(above) in my older convention of showing the numbers, the right is a newer version where I have converted to the convention of meters to reflect values. Not sure which I like yet, how bout you?


February 21, 2006

Thesis Exhibit Space

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My ideal thesis gallery exhibit would be furnished minimally focusing the experience of the user on the 4 dedicated handheld devices emitted from a center stand.

What I need
1. Large printed banner $100-200
2. 4 FlashLite 2.0 enabled devices $1-3k
3. Modified multi head lamp stand (?) $1-300

Total: $1100.00 -$3500.00

Realistically I’m think I might have to narrow it to two devices, if that; given my current budget.


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February 28, 2006

FlashLite 1.1 VS FlashLite 2.0

I’m caught at a crossroads. FlashLite 1.1 or FlashLite 2.0, I reworked my (thesis) game from 1.1 to 2.0 in January. But now it comes time to distribute and show the work, and 1.1 is looking like a better option.
I found a good string on Marco Casario’s Blog
http://casario.blogs.com/mmworld/2006/01/flashlite_2_vs_.html

But the argument as it pertains to my development is as follows:

1.1 Development

Positives:
• Cheaper handsets
• Ready availability of 3650+ users
• Established, while minor, market penetration

Negatives:
• Low frame rate (slower handsets)
• No function scripting capabilities
• Will be out dated within 6-12 months

2.0 Development

Positives:
• Function scripting capabilities
• Frame rate (on higher end devices)
• Bleeding edge product

Negatives:
• Limited to 6680+ users
• Little to no market penetration
• Few users available within the North American market, or globally for that matter

At this point I really feel like I need to switch back to FlashLite 1.1.

I have to admit after installing LogJam from the FlashLite Exchange, by BlueSkyNorth, I became increasingly convinced that 1.1 is viable. Not only can I zip it up tight in a SIS file, with Symbian OS menu icon, but it also provides extremely compelling experiences. That is LogJam had me laughing my ass off; while simple, I thought it was a brilliant execution of a casual game within FlashLite 1.1.

Given my RPG is a bit more complex, but I really feel like I should tune it to fit a FlashLite 1.1 capable device. The biggest loss for me is the processing power of FlashLite 2.0 capable devices. Things to suffer will be animation, and frame rate, which are important, but not to the extent that it will cut out a majority of my potential users.

Any FlashLite developers out there? Let me know what you think. . .

About February 2006

This page contains all entries posted to Stephen E. Dinehart's IMD Blog in February 2006. They are listed from oldest to newest.

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