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Story and prototyping for games

At Montreal Game Summit, relayed through Gamasutra.com, Susan O'Connor talks stories in games. The advice is nothing new to cinematic screenwriters, yet it helps to see the principles in action through examples.

On the opposite end of game design from the metaphor of story, Steven Swink provides a garden for prototyping mechanics in Game Feel: The Secret Ingredient.

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This page contains a single entry from the blog posted on November 29, 2007 4:30 PM.

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