After I submitted my AISB conference paper, I began rapid prototyping of Monkey Monastery. It's due in 1 year and 4 months. I've already put about 500 hours into research, design, and technology. This semester I'll be producing one exercise prototype every two weeks. By spending 20 to 30 hours a week, for a year, I'll produce an educational experiment.
But to make this more than just an educational experiment, to make a noteworthy videogame, I need playtesters, fellow designers, artists, and programmers.
So this week I am putting up recruiting posters on campus. I might as well start here:
Seven published games since 1997
Want to build a GROUNDBREAKING game?
Bring the world closer through LANGUAGE
Want CREDIT for an MFA thesis?
CS 529, CS 486, CTIN 491
OR, interested in an occasional playtest? Drop me an e-mail ( k e n n e r l y @ u s c . e d u )

Comments (1)
Nice idea David, after all to make a noteworthy videogame is no child’s play.
Posted by Duncan
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January 22, 2008 9:16 PM
Posted on January 22, 2008 21:16