
Proceedings from the April 2008 conference, entitled "Communication, Interaction and Social Intelligence" at the University of Aberdeen are now online. The scope of the proceedings is broad, as the titles to the twelve volumes reveal. Many of the symposia of this AISB conference are of direct interest to designers of interactive artifacts, such as virtual creatures, brain computer interface, and multimodal output. For example, Diana's thesis of a plush interface suggested to me that Probo's trunk and padding design is relevant: the design of the head and an emotional interface for the huggable robot.
Of course, my motive in posting is that I'm happy to see my paper included: Open Problems in Simulation and Story Analysis