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Responsive and rigorous

A couple of recent articles at Gamasutra spoke to my desire for rigor in the design of user interfaces.

Mick West's experiments in correlating perceptual and absolute lag is a work of perceptual science.

Garreth Griffiths dissects usability issues in boundaries with poor affordances.

Their rigor transfers insight from games to most any interactive media.

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This page contains a single entry from the blog posted on July 17, 2008 3:47 PM.

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