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Adding credence to Assassin's Creed

For AIIDE, Andreas Witzel, Jonathan Zvesper, and myself wrote an article on social reasoning, in which artificial agents model the beliefs of other agents. We aim to enhance the user's enjoyment through exploiting these models. In our article, "Explicit Knowledge Programming for Computer Games," I hypothetically enhanced a common scenario in Assassin's Creed. Pseudocode describes a guard's social reasoning, for the player exploit.

Comments (2)

Sounds very cool! The link takes me to the AIIDE schedule... is there any way to get my hands on the article?

I'm not familiar with their copyright restrictions. For you, I'm sure it can be arranged. ;)

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