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Is space deep?

Four years ago, I wrote an instructor's manual on interface design for videogames. Around that time, I was also scribbling critical studies articles about text, graphics, and idioms. Many are part of discussions on MUD-Dev. If you want to listen to a few of these far out, opinionated articles, Ryan Wiancko reads these user interface articles and many more by other designers.

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This page contains a single entry from the blog posted on December 13, 2008 5:39 PM.

The previous post in this blog was Better Game Design through Data Mining.

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