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Of Civ 4, Thief, Plots, and Time Travel

Several smart theoreticians associated with artificial intelligence (and me, a designer) will be presenting papers.

Hear about:
How AI of Thief could be modified to incorporate belief about other people's beliefs.
How Civilization 4 was modified to score citizen health and happiness.

July 12, in Pasadena

Workshop: "Logic and the Simulation of Interaction and Reasoning 2"

09.05-09.15 Opening
09.15-10.00 Michael Young: "The Representational Challenges of Fictional
Worlds"
10.00-10.30 COFFEE BREAK
10.30-10.50 Amitabha Mukerjee: "Discovering symbols from interactions
- easier than explaining interactions via symbols?"
10.50-11.10 Nadine Guiraud, Andreas Herzig, Emiliano Lorini: "Speech
acts as announcements"
11.10-11.30 Break
11.30-12.15 Lenhart Schubert: "From generic sentences to scripts"
12.15-14.40 Lunch Break
14.40-15.00 Jos Uiterwijk, Kevin Moesker: "Mathematical Modelling in TwixT"
15.00-15.30 COFFEE BREAK
15.30-15.50 Rafael Pérez y Pérez: "Emotions in Plot Generation"
15.50-16.10 Ethan Kennerly: "Computing Quality of Life in a Social
Management Game"
16.10-16.30 Ethan Kennerly, Andreas Witzel, Jonathan Zvesper: "Thief's
Beliefs"
16.30-16.50 Break
16.50-17.10 Martin Magnusson, David Landén, Patrick Doherty: "Logical
Agents that Plan, Execute, and Monitor Communication"
17.10-17.55 Leora Morgenstern: "Traveling Through Time and Logical AI:
Toward a Formal Theory of Time Travel"

http://www.illc.uva.nl/GLoRiClass/index.php?page=8_2


If you're interested, for better rates, register by June 12, 2009 at http://ijcai-09.org/


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