Ethan Kennerly
Games and the brains that play them
Archives
2008.08.24:
How do I learn to design interactive media?
2008.08.13:
Vegetarian eats around USC
2008.08.05:
Repeat after me on the PS3
2008.07.22:
This is your Block on Games
2008.07.17:
Responsive and rigorous
2008.07.10:
Feedback wanted
2008.07.06:
Playfulness for productivity
2008.07.03:
Best videogame game writing
2008.07.02:
Sircus attractions
2008.06.05:
Atarisutra
2008.06.03:
Wii media in $5 and 15 minutes
2008.05.29:
What mistakes do designers frequently make?
2008.05.24:
Thesis playtesters wanted
2008.05.10:
Runesinger is recruiting
2008.05.03:
Communication, Interaction and Social Intelligence
2008.04.28:
잘먹었습니다
2008.04.16:
Image schema in the game
2008.03.27:
CTIN 548: Runesinger proposal schedule
2008.03.23:
Stock Surfer at game jam
2008.03.13:
CTIN 548: Thesis proposal prep
2008.03.03:
NASA explores virtual worlds
2008.02.29:
Comments on thesis prototypes
2008.02.18:
Of Dice and Men: Illusion of control through interactive dynamics
2008.02.11:
Where are the excellent lectures in interactive media?
2008.02.06:
Wii Media Lab
2008.02.06:
Education without Entertainment
2008.01.31:
CTIN 548: Whenceforth Runesinger
2008.01.27:
What's wrong with a Wii Media Lab?
2008.01.23:
CTIN 548: A Psion, a Primer, & a Nightmare
2008.01.23:
Left Brain, Right Brain: From ambidexterity to ambivalence
2008.01.18:
Simulation and Story Analysis
2008.01.13:
Want to make a game?
2008.01.03:
What were your favorite game moments of 2007?
2008.01.02:
Friday night, Conscious?
2007.12.17:
Monkey Monastery: Call for feedback
2007.12.15:
Apples to Oranges: Lessons in reward design, taught by neurons
2007.12.12:
Mid-thesis milestone prompts a new thesis
2007.12.11:
A lesson in unit AI, taught by bacteria
2007.12.07:
Fun with space, physics, and devices
2007.12.06:
Monkey Monastery
2007.12.04:
Beyond truisms in escort design
2007.11.30:
Neurons in a jar
2007.11.29:
Story and prototyping for games
2007.11.29:
Liking What You See: A Documentary
2007.11.13:
Story + Games + Math = Call for Papers
2007.11.11:
Robot elicits artificial affection
2007.11.09:
Design tips from neuroscience
2007.11.08:
CTIN532: Monkey Monastery; how does it feel?
2007.11.05:
Chatting as exercise
2007.10.27:
How can a first-person shooter help a woman in math?
2007.10.19:
HeroCard: Nightmare for Halloween
2007.10.12:
World of Warcraft content design
2007.10.10:
Elements of the Psyche: Does Myers-Briggs trump Bartle?
2007.10.08:
Burning Man photos
2007.10.07:
CTIN 532: Reference art for Monkey Middle School
2007.10.05:
WGA To Present First Videogame Writing Award
2007.10.04:
CTIN 532: Monkey Middle School references
2007.10.02:
The Art of Contested Spaces
2007.09.23:
CTIN 532: Atlas schedule
2007.09.20:
Virtual parrots
2007.09.19:
Poetry in cyberspace
2007.09.19:
CTIN 532: Monkey Middle School outline
2007.09.16:
CTIN 534 ideas in space
2007.09.15:
Have you found a story bible for a videogame?
2007.09.13:
CTIN 532: Monkey Middle School
2007.09.05:
CTIN 534: Strategy for Experimentation
2007.09.04:
CTIN 532: Personal possessions at Burning Man
2007.08.26:
I am afraid, therefore I do not think
2007.08.24:
Videogames Live: Mario in D minor
2007.08.17:
No, we are not living in a simulation
2007.08.08:
Cracking your first Enigma
2007.08.04:
Make games, not war
2007.08.03:
Music and the brain that listens to it
2007.08.01:
Bye bye disembodied AI
2007.07.27:
Utilitarian calculus
2007.05.29:
Euphonics
2007.05.10:
Why we demo: The psychology of developers and demigods
2007.04.26:
Austin Community College lectures on game design
2007.04.21:
Comparative Ethical Calculus
2007.04.13:
Better Violence through Videogames
2007.04.01:
Eternal Hunger
2007.02.01:
American idiot: Politics for interactivity
2007.01.27:
File System Interface: Bumping and grinding or foresight and finding?
2007.01.07:
How much will it hurt?
2007.01.05:
Your program is not your programmer
2006.12.31:
Developing Games for Google Earth
2006.12.30:
Virtual memory: vivid but embellished
2006.12.14:
Did Demo Day Succeed or Suck Eggs?
2006.12.10:
HeroCard for the Holiday
2006.12.08:
Half-Baked Theses
2006.12.06:
IMD Open House Opens Eyes
2006.12.06:
Mystery, Mood, and Opponents Outsmarted
2006.12.02:
Addiction Defined, Neurochemically
2006.11.20:
Visual Processing
2006.11.15:
Militainment
2006.11.15:
The Devil's Game Design Tips
2006.11.09:
Sequelitis - 2 be or not 2 be
2006.11.02:
IGDA Tools SIG
2006.11.01:
Net neutralized
2006.10.31:
OCPC - One Child Per Corporation
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Articles
Better Game Design through Data Mining
Gamasutra.com
Randomness without Replacement
GameDev.net
Persistent World Design
IGDA whitepaper section
Fun is Fine: Toward a Philosophy of Game Design
Joystick101.org
Publications
Game Script and Storyboard Creation
ITT Tech, Westwood College textbook chapter
Game Interface Design
ITT Tech instructor's manual
Graph Theory for Designers
Charles River Media chapter
About Me
Professional site
Personal blog
Recent Posts
How do I learn to design interactive media?
Vegetarian eats around USC
Repeat after me on the PS3
This is your Block on Games
Responsive and rigorous
Feedback wanted
Playfulness for productivity
Best videogame game writing
Sircus attractions
Atarisutra
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