November 3, 2009

Phono Air Attacker 2D

So... this is what i come up with in a week for the 534 class...

The plane in the game is constantly pulling down by the gravity and your job is to pull it up by making sound to the microphone. The higher the sound intensity the higher the plane goes. However, you must be careful not to hit anything within the game. The six sided spinning polygons are your enemies, you must peak the sound input in order for the plane to produce a bullet which will kill them off. Orange polygon will move while blue are stationary. IF THE PLANE IS PRODUCING A BULLET EVERY TIME YOU MAKE A SOUND, PLEASE LOWER THE MICROPHONE SENSITIVITY FOR PROPER GAME PLAY.

BTW... if you found this game too difficult... press space bar to cheat... :P

Enjoy~ (hopefully) :)

airattacker-embeded-image.jpg

======= CLICK HERE FOR THE GAME =======

my first flash game ever... THE FISHY GAME (2006)

The FISHY GAME is a project that explores the computer mouse in a different dimension as an interface. It purposely avoids the gesture of "pointing and clicking" and the whole game is controlled by quickly shaking the mouse left and right.

To begin this game, shake the mouse left and right until the ‘S’ comes down in position with the “ake”, namely “Shake”. The goal of this game is to control the little yellow fish escaping from the big gray fish. Quickly shake the mouse left and right to boost the swimming speed of the small fish. As soon as the small fish swims outside the viewable area, you win. Otherwise, the big fish will take over after 2-3 minutes. If the big fish gets near the small fish and opens his mouth, the user has to shake much faster for it to escape.

*Note that it is possible to win this game, it just take some pratice


embeded-image-fish.jpg

======CLICK HERE FOR THE GAME =======

Dynamic Pong (Jan 2007)

Dynamic Pong is a simple flash game which draws on similar logic as the game “Ink-Pen” in Window Vista. The game allows the user to change the rolling ball’s directions by ‘drawing’ dynamic barricades, meaning that the ball would bounce against the line drew by the player. Dynamic Pong essentially borrowed this idea to redesign the classic Pong game.

In the game, the user will first choose between a ‘free mode’ and a ‘game mode’, the ‘free mode’ is just a practicing playground for players to enjoy controlling a ball using self-drew lines. In the ‘game mode’, things get a little bit more interesting. The player must be able to keep the ball within the screen by blocking it with lines. However, only one continuous line can be drawn at a time and that it will self disappear within 3 seconds so that it is impossible to trap a ball by drawing a line around it. One new ball will be generated every 20 seconds to increase the difficulty of the game. The top and bottom borders would also move to left and right every 30 seconds.

BIGGER ~~~~~~~

October 29, 2009

Old undergrad project...

for some reason i feel like this project belongs to this blog....

THE SHOW

A VIDEO DOCUMENTATION