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Midterm Thesis

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Week 8: Midterm Presentation
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Scaling The World

I am creating an experience that explores how scale may be applied inside of a game to better utilize the world that the player immerses himself or herself in.

Through acquisition and accomplishment during game play, player will continue game at a larger scale.

Player begins game as a small bit of energy inside of a world devoid of energy. Player moves around and through some mechanic, collects energy. Player distributes this energy to objects in the world, essentially giving them life. When player has given enough energy to the current surroundings, scale increases.

Ideally (because the player is energy) the player will feel as if they are the life that they gave to the system. When the player continues to give energy at the larger scales, they essentially are becoming the currently scaled object. Thus, developmental achievement can be considered successful if player feels as if they become these scaled objects.

The game is a 2D, side scrolling, action platformer. As of now, I envision 5-8 scales, each scale lasting approximately 2-3 minutes.

Relevant Works

Powers of Ten – Regarding change of scale. http://powersof10.com
Civ games – Scale increases when player becomes more powerful, but they manage the larger scale.
Ratchet and Clank, Jak & Daxter – Action platforming.
Spore – It’s more about evolution and the game plays differently at different scopes.
Katamari – Player absorbs other objects, but does not give life back to the environment.
Fl0w – Starts as small creature, eats others to become bigger and stronger.
Masters of Orion – Galactic scale management.

PowerPoint Presentation

Here:Open file

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