University of Southern California
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Hua Chen (hchen)

  • hchen wrote a new blog post: USC SCA Commencement Ceremony 2010 – IMD part   4 years, 9 months ago · View

    Recorded using my Android

  • hchen wrote a new blog post: Eyez: Lingering Images trailer   5 years, 3 months ago · View

    “Eyez: Lingering Images” is a top-down action/puzzle game where you explore D’s twisted soul. Use your right eye to traverse the borders of his shattered reality, and open your left eye to expel his nightmares. Eyez present spatial logic in gameplay like you’ve never seen before. Game Designer / Coder / Artist Hua “Rex” Chen [...]

  • hchen wrote a new blog post: GDC Pic Diary   5 years, 11 months ago · View

    ThumbnailMy 1st GDC, my 1st SF trip. Day 1 Welcome to GDC!! Ron Carmel showed us the cost of making World of Goo: 116,000 USD Jonatan Soderstrom(Cactus Software)’s ways of being creative Petri Purho, the designer of Crayon Physics Deluxe SONY’s unfinished stage KWS’s booth!! Day 2 A lot of GDC goods were available here!! One slide of [...]

  • hchen wrote a new blog post: Kid the World Saver videos!!   5 years, 11 months ago · View


    Postmortem Build Progress:

  • hchen wrote a new blog post: The Linear RPG   5 years, 12 months ago · View

    A very interesting one. Strongly recommended.

  • hchen wrote a new blog post: The Road to Hokusai’s Waterfall   6 years ago · View

    An NTT docomo concept video about what the near future would be with the developed mobile technology. Strongly recommended.

  • hchen wrote a new blog post: CTIN544 assignment4: narrative – your own Luffy   6 years ago · View

    //in order to understand this play, watch this clip: // //See? Luffy is a rubber man, rubber man, happy rubber man~~ import traer.physics.*; import traer.animation.*; final float NODE_SIZE = 20; final float EDGE_LENGTH = 1; final float EDGE_STRENGTH = 0.2; final float SPACER_STRENGTH = 2000; boolean token = true; int tag = 0; ParticleSystem physics; [...]

  • hchen wrote a new blog post: CTIN544 assignment3: economy   6 years ago · View

    import traer.physics.*; //import*; //Movie myMovie; Particle mouse, b, c; Particle attr; int timer = 0; int maxTime = 300; PImage img; PImage img2; PImage bg; int pwidth = 114; int pheight = 114; boolean handsome = true; void setup() { size(640, 480); frameRate(24); //cursor( CROSS ); noCursor(); /* myMovie = new Movie(this, “”); // [...]

  • hchen wrote a new blog post: Monster Hunter Dominates Japan's Top Sellers For 2008   6 years ago · View

    Thumbnail//Again, the so-called cultural gap took place in the market? //I just wanna point out that Monster Hunter is not Pokemon, at all!!! Enterbrain, publisher of weekly Japanese gaming magazine Famitsu, revealed the 100 best-selling video game software in the region in 2008. Capcom’s PSP action role-playing game Monster Hunter Portable 2nd G, coming to the [...]

  • hchen wrote a new blog post: Key Chinese Govt Agencies Endorsing GDC China 2009   6 years ago · View

    // I post this simply because it’s a significant event for the game industry in China… The 2009 Game Developers Conference in China is enjoying the support of two key groups. Event organizer Think Services Game Group (also owners of Gamasutra) announced that two Chinese government agencies within the country’s Ministries of Industry/IT and Culture [...]

  • hchen wrote a new blog post: CTIN544 – processing script 2   6 years, 1 month ago · View

    Thumbnail//download the image to the data folder, and choose a movieclip for viewing import*; Movie myMovie; PImage img; int pwidth = 194; int pheight = 246; void setup() { size(640, 480); frameRate(30); //choose a movieclip, replace the string below with its name myMovie = new Movie(this, “”); // Prints the duration of the movie println(myMovie.duration()); [...]

  • hchen wrote a new blog post: CTIN544 – processing script 1   6 years, 1 month ago · View

    class Cell { float x,y; // x,y location float w,h; // 2 parameters for the ellipse float angle; // angle for oscillating brightness // Cell Constructor Cell(float tempX, float tempY, float tempW, float tempH, float tempAngle) { x = tempX; y = tempY; w = tempW; h = tempH; angle = tempAngle; } void oscillate() [...]

  • hchen wrote a new blog post: The Best Recombinant Narrative Ever?   6 years, 3 months ago · View

    ThumbnailIn this week’s Famitsu(the top game magazine in Japan), a new game to be on sale on Wii on Dec. 4th has gained a full-mark score.(40-points. about the scoring system: It’s name is 428 ~ Fuusasareta Shibuya (428〜封鎖された渋谷で〜, in English: In the sealed Shibuya), which is a suspense text adventure game and has several characters whose stories will [...]

  • hchen wrote a new blog post: Wii Music: A Waterloo for Shigeru Miyamoto?   6 years, 4 months ago · View

    Wii Music is an upcoming music video game for the Wii that simulates playing musical instruments using the Wii Remote. The game is part of Nintendo’s Wii Series, which includes Wii Sports , Wii Play , Wii Fit and Wii Chess . Wii Music was originally suggested as a launch title, but no new information regarding the game or a release date had been given, [...]

  • hchen wrote a new blog post: Scoop! Japan Game Awards 2008 Future Division Determined!   6 years, 4 months ago · View

    Several days after the TGS 2008, the result of the Japan Game Awards 2008 Future Division was finally released. How many of them have you ever heard of? Idol Master SP Perfect Sun/Wondering Star/Missing Moon , PSP, BANDAI・NAMCO Gyakuten Kenji , DS, CAPCOM White Knight Story – Ancient Pulse- , PS3, SQUARE・ENIX Star Ocean 4 – THE LAST HOPE- , Xbox 360, SQUARE・ENIX [...]

  • hchen wrote a new blog post: Kosoge: how terrible can a game be?   6 years, 4 months ago · View

    ThumbnailFamitsu, the most influential game magazine in Japan, has an official scoring system for video games. Video games are graded in Famitsu by a panel of four video game reviewers. Each reviewer gives a score from one to ten (ten being best). The scores of the four reviewers are then added up with a possible score of [...]

  • REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. The game creates player encounters with spirits (historical figures) that are associated with significant buildings in an urban setting. A novel mobile interaction mechanism of “casting a spell” (making a gesture by waving a mobile phone through the air) allows the player [...]

  • hchen wrote a new blog post: The Differences between the Criteria of Games in the US and Japan   6 years, 4 months ago · View

    The Tokyo Game Show 2008 (TGS 2008) just ended yesterday, and the Japan Game Awards 2008 “Games of the Year Division” Award Winners were chosen on October 10th. Below is the list of the award winners ( Games of the Year Division Award Winners (Title, Platform, Company) Awards Wii Fit, Wii, Nintendo Co., Ltd. MONSTER HUNTER PORTABLE [...]

  • hchen wrote a new blog post: This is Hua Chen speaking :)   6 years, 6 months ago · View

    Hi everybody! This is Hua Chen from China, the country having holding the 2008 Beijing Olympic Game. I majored in Architecture and minored in Digital Entertainment Design in Tsinghua University, Beijing. Being an international student, I’m now trying to adapt myself to this new envirenment. It is really a pleasure to become a member of [...]