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Fear and Paper Cutters

I found this hand-scribbled on a notecard beneath my bed. I vaguely remember writing it months ago at 2 AM, imagining it thought and written by a man with a permanent-fixture cancer stick dangling from his lip and a suit that had been on his back so long it no longer smelled of B.O. A real fucked up gentleman with the following on his mind:

"Fear... fear isn't so bad. Fear keeps me going. But as I grow older I fear less and less... it's all familiar, all too comfortable. It's just the one fear in there now, eating its own tail, the fear that's come to dominate me: the fear that I'm not afraid of anything anymore and that I never will be again. It's a stale fear, there's no comfort or rush in it. It eats at me, all the time: "I'm not afraid of ANYTHING anymore." And I hold onto that sentiment, because in the back of my mind I know: fear is LIFE. And when I accept that I've mastered it, when I give up worrying on how easy it all is, when I decide that it's Okay, then my little life will be over."

Happy Tuesday.

In other news, Mike Rossmassler and I have been working on a grand experiment for Steve Anderson's 534 class... a small prototype of a Cache story. Basically, we created a story that spans a 4-floor area and 4 minutes (I'd love to describe the story further, but saying anything more about it would ruin the playtest) and we divided this narrative into 256 cards. Each card describes a chunk of space and time, basically what's happening in one small area over a span of 15 seconds.

If what I just wrote makes no sense to you, you are in good company. The prototype is actually quite simple, but it's devilishly hard to describe.

But the good news is that we are basically done with our prototype, right on schedule. Mike and I spent an afternoon slicing our cards up and putting them into a modified baseball card binder, and tomorrow we test out our system on our class.

Tomorrow or Thursday I'll post pictures, talk about how the test went, and explain why Mike and I wanted to create this monstrosity in the first place.

Comments (1)

ndef [TypeKey Profile Page]:

Happy Halloween, more like.

Hang on to that there bit of prose - I'm not sure I'm of a philosophical mind, but it sure makes for some damn fine dialogue.

Also, I'm eager to hear about the playtest. Hope it goes well!

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This page contains a single entry from the blog posted on October 30, 2007 5:56 PM.

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