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The BagHead Chronicles, Part Three

This was my low point in Kingpin, and I acted as most people do when they're in dire straights: I constructed a dramatic narrative to contain my sorry state. Who was I really? A guy who's been clicking a button a few times a day, run across a rash of bad luck... nothing too original about that. But as I understood it, I was Misty Eyes LaBone, a once-beautiful face whose gang had been decimated by the underhanded alliance of Wilson Fisk, Skeckulous and M, forced into hiding Forced to don a bag and start a new gang on the other side of the tracks... forced to trade in my well-appointed gentlemen for a bunch of Butterfaces.

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The old strategies, the polite strategies hadn't worked, not in this game. What HAD worked was conspiracy.

So far, we had a nice little IMD community going, a group of graduate students and curious thesis-show visitors playing in the beta. But I saw no reason to keep it that way. I knew I wanted to remain anonymous in the IMD community, stay publicly "dead"... so, operating as Baghead, I put out an all-hands bulletin to my past. I reached back to my old high school, Montgomery Blair, and told a bunch of people about the game. Interesting, when you put out that sort of announcement, the folks who respond.

Two days in, I ran into a guy from my high school, a guy well-known for his ability to find ANYONE on facebook, myspace, AIM, etc. Let's call him "David." I figured this guy's passion for obsessive online behavior would make him formidable at Kingpin. Man, was I right.

At this point I learned something potentially unfortunate about Herb's persistent MMO: despite the apparent "casual" gameplay, advocating small play sessions, the only real strategy for success is continual monitoring. When I told "David" about my plan for revenge, it became his plan as well. And he started playing ALL the time. Checking in every two-three hours, steadily expanding and even discovering and exploiting bugs in the PHP. My plan was working... Montgomery Blair High School was sweeping the game. "David's" Genco Importers and my Butterfaces were ruthless, steamrolling lesser gangs without diplomacy or concern. But I started to wonder what I had done to the larger game in the process.

Comments (1)

ndef [TypeKey Profile Page]:

What I'm starting to wonder is if you traded your very humanity for your precious revenge. Curse your vanity, LaBone! Is there nothing you won't sacrifice in your mad pursuit? Why couldn't you just stay dead!?

It sounds like this game lends itself to a hell of a narrative experience. I have got to get myself in on the next round.

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This page contains a single entry from the blog posted on October 7, 2007 11:15 PM.

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