Cache ProtoPlaytest: Just a Taste
The playtests were a bit of a rollercoaster for me. The first one, while extremely informative, didn't go so well, and felt totally demoralizing. The second was a revelation, the third was an affirmation, the fourth, with Sean, was a three-hour play and brainstorming session that crystalized the direction this system needs to take.
A five weeks ago, I had no idea I was making a paper prototype of this game. Now I think it may be the best decision I've made since first putting pen to paper.
I have to once again thank Mike Rossmassler, who came up with the notion of a physical simulation of the Cache, and who lent his seemingly inexhaustible heart and soul to this collaboration. See how good this prototype looks? Not MY fault. Mike brought this whole thing together.
Next entry, I'm going to go into a bit more detail about what happened this Wednesday and Thursday... what this strange object is, what I learned from the tests, and where this crazy ship is headed.


