June. How the hell did that happen?

In my opinion, May is pretty much the greatest; it's a perfect apology for April (which used to be charming in it's own right, before it became Finals Season) but it always seems like it's gone before I've even said a proper hello. So here it is, 6's instead of 5's, and I'm coming to terms with the typical June facts: Yes, time has been passing and Yes, it will continue to pass, and No, it doesn't matter whether you write on the blog in the grand scheme of things but Yeah, you might as well check in with the peeps. Hey peeps.
You may think I've been sitting on my ass all month collecting puppies, slimes and wakeboards on Packrat. Well, that's a half-truth.
I've been working lean 40 hour weeks back at ICT, tinkering with the iPhone and wondering, vaguely, if I'm supposed to be doing something for my internship class.
[UPDATE: The answer is Yes]
I also went to the Games for Change conference in NYC, where Hush got a great reception. I saw some really inspiring work there, including a malaria simulator, an early build of Chris Crawford's Storytron, and flash game about Hurricane Kattrina designed by middle schoolers. I love it when the kids show up the old folks.
Last but not least: I did nothing on my thesis. I tried, pointedly, not to think about it.
Which doesn't sound like something to brag about, but remember, I've had the Cache bounding between the walls of my little brain, stamping its black hooves and rattling the china, for over a year. I have to admit, I really envied some of my classmates this April. They had brand new ideas, exciting concepts that they were itching to test. And I was fighting to grasp the core of a project that had twisted and turned, shrunk and expanded, gone through so many changes that it was almost unrecognizable.
A May's rest has given me some new ideas and taken the edge of my final-year anxiety. For the first time in a year or more, I'm not really sure what my thesis is. But I'm ready to re-approach the beast.