Big Changes
It turns out everything changes.
I knew that, of course... babies know it. But the last three months have reinforced that fact.
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It turns out everything changes.
I knew that, of course... babies know it. But the last three months have reinforced that fact.
Here's my first tease of Spectre stuff... a few pieces of character art from our art director, Mike Rossmassler.
This is our hero, Joseph Wheeler. known to the team as "Specs".

36 hours 'til the IGF deadline... and the Spectre team is racing towards the finish.
(Above, Sam Farmer and Asher Vollmer tightening up the graphics on level two. NO, those amazing blue and orange worms will not be in the final game)
When I remember that six weeks ago this was just an inkling, a bare concept that Sean and I decided might benefit from a team, I can hardly believe it. The way these eight people have pulled together and, outside their already busy school, work and social lives, turned a shadow into a fully fledged game... words fail me (possibly due to lack of sleep).
We're not the only IMD team racing towards the November 15th student deadline... Andre Clark, Mike Rossmassler and Ian Dallas (and perhaps others that I'm forgetting) are all in the final stretch as well preparing their own games, pushing the envelope of this medium. Good luck to all you fellow IGF travellers... and if you get the chance, wish us luck as well.

And that, our first screenshot of Spectre, represents perfectly how I will feel tomorrow...
after I've slept a few hours.
This page contains all entries posted to Jamie Antonisse in November 2008. They are listed from oldest to newest.
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