« September 2008 | Main | November 2008 »

October 2008 Archives

October 5, 2008

Assignment 2 By John Banayan

Wireframe2.jpg

1 - Radar: Shows enemies, obstructions and allies in all directions
2 - Information Panel: Appears to deliver important information that may be related to story or the battle your engaged in.
3 - Related Information: Appears to deliver information related to the Gundam such as warning messages or system information
4 - Equipped Weapon Left: The weapon equipped on the players left hand and displays the weapon held and ammo left.
5 - Health: Amount of health left, damaged parts will blink red
6 - Equipped Weapon Right: The weapon equipped on the players right hand and displays the weapon held and ammo left.
7 - Thruster: Shows how much thrust is left by filling and emptying the bar

Assignment02_Banayan_Blog.jpg

I ended up getting rid of number 3, as I worked on it I realized that the information it would give would be better delivered at the top. This way the player looks up for all information needs, and looks down for more battle and health related needs. I also decided to make the thrust indicator a percentage gage, instead of a full bar. The weapon and thrust gage also fill up as the player depletes ammo or thrust.

October 20, 2008

HW 5 - John Banayan

1) I got some really good feedback from you guys and I agree with most of the comments I received.

2) Size: I think the size is appropriate; its big enough where someone can read it easily but isn't cluttering up the screen.

Placement:
I placed all "battle" GUI elements on the bottom of the screen and messages on the top.

Overall Color:
The radar definitely needs to change color. The rest of the GUI is using a light, transparent blue and the radar is green. I should make it blue and use that green for the cross in the middle of the radar.

Style: My goal in making this was to create a easy, streamlined interface that looked like it belonged in a Gundam. I think the interface is streamlined and delivers information well but it doesn't look like it belongs in a Gundam. I feel like the interface needs to "glow" more, look more futuristic and pop off the screen more.

3) This was my first time exclusively using vector tools to create something. I used the pen tool to trace a Gundam. I put a stroke around the path and moved on to the other elements. Using the rounded rectangle custom shape tool, I created the entire bottom right box and played with the transparencies, blending options and colors. I made the radar with circles and transparencies and the lock on was more transparent boxes that were altered by playing with the paths.

About October 2008

This page contains all entries posted to John Banayan in October 2008. They are listed from oldest to newest.

September 2008 is the previous archive.

November 2008 is the next archive.

Many more can be found on the main index page or by looking through the archives.

Powered by
Movable Type 3.31