Assignment 2 By John Banayan

1 - Radar: Shows enemies, obstructions and allies in all directions
2 - Information Panel: Appears to deliver important information that may be related to story or the battle your engaged in.
3 - Related Information: Appears to deliver information related to the Gundam such as warning messages or system information
4 - Equipped Weapon Left: The weapon equipped on the players left hand and displays the weapon held and ammo left.
5 - Health: Amount of health left, damaged parts will blink red
6 - Equipped Weapon Right: The weapon equipped on the players right hand and displays the weapon held and ammo left.
7 - Thruster: Shows how much thrust is left by filling and emptying the bar

I ended up getting rid of number 3, as I worked on it I realized that the information it would give would be better delivered at the top. This way the player looks up for all information needs, and looks down for more battle and health related needs. I also decided to make the thrust indicator a percentage gage, instead of a full bar. The weapon and thrust gage also fill up as the player depletes ammo or thrust.