Plot Free Games?

No longer solely for time-wasters, Massively Multiplayer Online Games (or MMOGs) are fast becoming the preferred method of conducting activities ranging from business meetings to weddings, to funerals. Trying to free these games from their often-violent plotlines are artists-designers Auriea Harvey and Michael Samyn, of Tale of Tales, a game design studio based in Gent, Belgium. Initial founders of the groundbreaking websites Entropy8 and Zuper!, the duo aim to challenge the fundamentals of game play by creating a 'plot free' experience of exploration and contemplation. 'Endless Forest' is their answer to this call. It's a third-person perspective 3D MMOG where each player assumes the likeness of a young deer running through a magical forest landscape. Harvey explains, 'We want to make paintings with game technology. Interactive, immersive, operatic paintings.' They conceived of 'Endless Forest' as 'a performance space and a screensaver, as an interactive environment m! asquerading as a game.' After releasing their first game, '8,' about a young girl-turned princess, the duo are attempting to use the medium as a storytelling device that replaces video gaming's traditional goal-based narratives with those of discovery and community involvement. The game is now in public beta-mode and freely downloadable at their website.
via Rhizome's Net Art News by jonah brucker-cohen
Comments
It seems counter productive to say these games are/will be "plot free" or that they won't be goal-based narratives.
In order to create engaging experiences in these large worlds, the designers want to shift the traditional goals of conquering to goals that encourage exploration and community building. And many games have made successful attempts at this.
There are people who will play in a sandbox, no matter what. But I think in order to increase the acceptance of non-violent, non-traditional games, the designers should sneak in some traditional "goal-based missions" in there. These can be disguised pretty cleverly, and can yield incredible results and high levels of participation; two traditional game design goals that I hope these designers ARE continuing to pursue.
Posted by: kellee
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September 21, 2005 10:03 AM
"Interactive, immersive, operatic paintings."
Sounds like Richard Wagner talk to me... the Gesamtkunstwerk...
Posted by: SEDinehart
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September 21, 2005 3:30 PM
Good point kellee,
but "goal-based missions"... sounds so much like a military srategy, they are talking about MMO operatic paintings. I imagine that they would like break from the traditional "carrot on a string", though a difficult task to accomplish while still providing a compelling experience.
I have to admit though, if there is no goal, having any kind of community experience would be hard.
I imagine like the real world, users would create meaning and purpose, where some simply would tell them there is none.
Posted by: SEDinehart
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September 21, 2005 3:38 PM
except in the real world, i don't HAVE to pay to participate (although just like in MMOGs, it can make things more interesting if i do)
Posted by: kellee
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September 22, 2005 11:35 AM
I agree with you Kellee - this game is beautiful (it's actually a screensaver). But it's currently a little too tilted towards beauty, and not enough meaningful action. It's diverting to wander a 3d world as a human-faced deer (a Miyazaki tribute if 'er I saw one). But my media diet has trained me to want to explore. The other deer provide limited distraction, the forest is lovely but same-ish.
If only I could leave a trace! Silly human.
Posted by: Justin Hall
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September 22, 2005 10:13 PM
If I just want to wander through a forest, I'll go hiking in a REAL one.
Beyond that, the notion of a "plotless game" is ridiculous. Even if no plot is built into a game, an emergent plot will be created by the player's path through the game.
It certainly is pretty though--props the them on that! They talk as if this type of exploratory space is a new idea, yet (admittedly without having played "Endless Forest") it sounds a lot like the old Cyan game, "Manhole" (conceptually)
Posted by: msteffen
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September 23, 2005 5:11 PM