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Future Cinema?




It's rough. It has a few dangerous tripwires. It requires a bit of balance and you should be comfortable working without a net. It has some visual challenges. I'm using demo development environments that'll expire in 18 days. Despite all that, I'm pretty hopped up on the idea of this prototype film viewing concept. I poked around with the idea over the summer, getting panoramic Quicktime VRs to, you know..pan and tilt based on the user changing their POV. And then Naimark got me re-hopped up in our lab meeting last week. I shot some b-roll yesterday to demo the concept (it really is b-roll — shot and edited in 42 minutes), and started talking to some fabricators about building a real rig.

Take a look at the 1.1MB video. Let me know what you think of the concept sketches..

Comments

This looks very interesting; where was the panoramic image taken from?

It's an interior of Le Grand Palais in Paris — http://www.flickr.com/photos/tags/legrandpalais/

I can't think of anything intelligent to say so i'll just say: "woah.. that's cool."
You seem very stable in the video. Is this from practice? years of experience with computer-mediated-reality devices?

Two summers ago one afternoon I went out to the park and walked around using the back of my iPod as a mirror to skew all my visual input to come from behind me to my right... At first I could only handle it sitting down, then I tried moving around.. and then when I finally ended the experiment I almost tipped over. :D

This seems much easier than the view-tracking we are doing using motion capture at work. I would like to know more about how this is being done - the sketches didn't make much sense to me, but maybe that's because I'm not familiar with the history of the work?

Fun little gadget. Like to see it sometime. As far as maintaining the stereo across the pano, I think it would depend on whether you need to capture simultaneous (in time) stereo panoramas. If so, good luck. The company I worked for before this school (http://www.micoy.com/) has a rig built that works fairly well at capturing stereo video panos, and another that works much better, in simulation.

Yes, I'm not nearly the expert on stereo let along stereo panoramas. Happily, there're experts here to work with. Brad — do you want to share with me what you learned at your previous job? So I at least know the technical challenges? Also, I'll make a point of bringing the set up to the next combined mobile/immersive lab meetings.

Yes, I'm not nearly the expert on stereo let along stereo panoramas. Happily, there're experts here to work with. Brad — do you want to share with me what you learned at your previous job? So I at least know the technical challenges? Also, I'll make a point of bringing the set up to the next combined mobile/immersive lab meetings.

Kellee, the work only has a snippet of history, starting last summer when I hacked together a fast-and-loose prototype of the rig. It then sat on the shelf for a month or two until I brought it down after a recent combined mobile/immersive lab meeting when Naimark brought up the notion of a Viewmaster of the future, and I thought any Viewmaster of the future should have pan/tilt capabilities.

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