Future Cinema?

It's rough. It has a few dangerous tripwires. It requires a bit of balance and you should be comfortable working without a net. It has some visual challenges. I'm using demo development environments that'll expire in 18 days. Despite all that, I'm pretty hopped up on the idea of this prototype film viewing concept. I poked around with the idea over the summer, getting panoramic Quicktime VRs to, you know..pan and tilt based on the user changing their POV. And then Naimark got me re-hopped up in our lab meeting last week. I shot some b-roll yesterday to demo the concept (it really is b-roll — shot and edited in 42 minutes), and started talking to some fabricators about building a real rig.
Take a look at the 1.1MB video. Let me know what you think of the concept sketches..
Comments
This looks very interesting; where was the panoramic image taken from?
Posted by: andrew
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January 17, 2006 10:03 AM
It's an interior of Le Grand Palais in Paris — http://www.flickr.com/photos/tags/legrandpalais/
Posted by: jbleecker
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January 17, 2006 10:07 AM
I can't think of anything intelligent to say so i'll just say: "woah.. that's cool."
You seem very stable in the video. Is this from practice? years of experience with computer-mediated-reality devices?
Two summers ago one afternoon I went out to the park and walked around using the back of my iPod as a mirror to skew all my visual input to come from behind me to my right... At first I could only handle it sitting down, then I tried moving around.. and then when I finally ended the experiment I almost tipped over. :D
Posted by: Boris Anthony
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January 17, 2006 1:54 PM
This seems much easier than the view-tracking we are doing using motion capture at work. I would like to know more about how this is being done - the sketches didn't make much sense to me, but maybe that's because I'm not familiar with the history of the work?
Posted by: kellee
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January 17, 2006 8:38 PM
Fun little gadget. Like to see it sometime. As far as maintaining the stereo across the pano, I think it would depend on whether you need to capture simultaneous (in time) stereo panoramas. If so, good luck. The company I worked for before this school (http://www.micoy.com/) has a rig built that works fairly well at capturing stereo video panos, and another that works much better, in simulation.
Posted by: brad
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January 18, 2006 12:20 AM
Yes, I'm not nearly the expert on stereo let along stereo panoramas. Happily, there're experts here to work with. Brad — do you want to share with me what you learned at your previous job? So I at least know the technical challenges? Also, I'll make a point of bringing the set up to the next combined mobile/immersive lab meetings.
Posted by: jbleecker
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January 18, 2006 8:07 AM
Yes, I'm not nearly the expert on stereo let along stereo panoramas. Happily, there're experts here to work with. Brad — do you want to share with me what you learned at your previous job? So I at least know the technical challenges? Also, I'll make a point of bringing the set up to the next combined mobile/immersive lab meetings.
Kellee, the work only has a snippet of history, starting last summer when I hacked together a fast-and-loose prototype of the rig. It then sat on the shelf for a month or two until I brought it down after a recent combined mobile/immersive lab meeting when Naimark brought up the notion of a Viewmaster of the future, and I thought any Viewmaster of the future should have pan/tilt capabilities.
Posted by: jbleecker
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January 18, 2006 10:05 AM