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December 14, 2005

Pivot, Turn, Lift!

Some clever chums created this piece for the Whitney Museum called 'Follow Through'. Rhizome's Net Art News had a great synposis, below. If you make it to NYC during its exhibition, I'd recommend checking it out!


Many artists & curators have a love-hate relationship with their viewers... We do everything we can to woo the public, then they respond in ways that we don't expect, want, or even understand. Trapped too long inside the white cube, we expect visitors to see through the lens of our own overschooled understanding. And can they help it if they don't know the steps to our interpretive dance? Of course not--but that doesn't mean we can't have a little fun with them. Jennifer Crowe and Scott Paterson have done so with 'Follow Through,' their portable media player-based artwork created in response to the Whitney Museum's Permanent Collection. The project targets 'the discrepancy the artists found between the active and energetic art on view in the galleries and the rather passive and languid body language of museum visitors looking at that art.' In order to maximize the art-viewing experience, 'Follow Through' offers museum-goers a tongue-in-cheek programme of sports training-type exercises complete with diagrams and easy-to-follow instructions. Accessible through January 29, the cleverly self-reflexive 'Follow Through' is an in-house anthem to art snobs everywhere. - Peggy MacKinnon

[thx nan]

December 12, 2005

CHI Works-In-Progress Submissions - Due January 13, 2006

CHI2006 - the Association for Computing Machinery's Computer-Human Interaction Special Interest Group — is being held this April 22-27 in Montreal. It's one of the more exciting professional society meetings as it has intellectual and practical space for a wide range of projects and research that cover many of the areas that we here at IMD find interesting. Last year there were presentations on new kinds of interfaces for games, mobile designs, completely off-the-hook interaction systems and a really vibrant audience. Plus, there were great pre-conference workshops on things like camera phones, interaction in urban contexts, etc., etc. (If anyone's interested, I have copies of the entire proceedings in print and on CD-ROM.)

Work-in-Progress Posters are an exciting new venue at CHI. We encourage researchers and practitioners to submit work that is underway but still in the early stages and in a state to be influenced by informal discussion in a featured poster session. Accepted submissions will be presented to the CHI community through both inclusion of a 6 page paper in the Conference Extended Abstracts and the opportunity to present a poster in a special evening session.

Work-in-Progress submissions provide an opportunity for both practitioners and researchers to present a concise report of new findings or other types of innovative or thought-provoking work relevant to the HCI community.

Like interactive posters of the past, Work-in-Progress focuses more on visual presentation and discussion between the author and attendees around the poster. Accepted work will be published as 6-page papers in the CHI 2006 Extended Abstracts.

This submission category aims to attract attention from a broad range of disciplines covering a spectrum of topics and methodologies. The following topics are especially encouraged: multidisciplinary work, social impact of technology, design research, human-centered design and innovation, and cross-cultural design. We encourage submissions from all of CHI's communities: design, education, engineering, management, research, and usability.

Examples of appropriate submissions
Submissions to this track can include, but are not limited to, the following types of work:

* Evaluation of systems, techniques and other phenomenon relevant to HCI - this can include either experimental or other types of evaluation.
* Reflections from Practice - lessons learned, broad conclusions, or principles derived from practice, backed by thought-provoking and well-substantiated analyses.
* Design Briefings - accounts of the design (rationale, process, outcomes and evaluation) of an innovative application, user interface, or system.
* Methodologies and Tools - new methods, processes, techniques, and tools for use in interactive system design and development.

Review Criteria
Each submission will be reviewed based on the originality of the work, the quality of the written presentation and its contribution to the field of HCI. The submission's suitability for presentation as a poster will be considered as well.

* Contribution and Benefit. A Work-in-Progress submission should make a contribution to either research or practice in the field of HCI. Due to the brevity of the format, submissions making one significant contribution are more likely to be accepted than those making several lesser contributions.
* Originality and Innovation. The submission should make an original contribution to the field of HCI. It should show both how it builds on previous contributions, and how, where, and why it goes beyond current knowledge or practices.
* Clarity. The submission must be clearly and concisely written in international English, with appropriate use of tables and figures.

December 10, 2005

Processing + GPS

I tossed together a Processing sketch that'll read most GPS devices. I've tested it with a Garmin GPSmap 60cs and a Bluetooth GPS from Socket. It's also pretty much cross platform.

There are two classes. One's the ever present start-up class, called GPS. The other is a class called GPSReader that talks to the GPS device and parses out some of the more useful info. Right now it'll just give you lat/lon, speed (knots) and a UTC timestamp, but there are stubs in there to handled number of satellites in view and other stuff.

You'll need to modify the serial initialization method to set it to read the serial/bluetooth/usb port to which your GPS is connected. The applet will spit out all the available ports, so if you're not sure which one it's connected to, you can just try each in turn.

Problems I've had that you might want to be aware of mostly occured with the Bluetooth GPS. It would sometimes hang Processing for some reason. I had to reboot until I discovered that I could go into Bluetooth preferences and click "disconnect" for the Bluetooth pairing and it would let go and I could stop the applet and figure out what was wrong. Cycling the power on the unit fixed the problem.

Some useful GPS related stuff is to be found at http://del.icio.us/jbleecker/GPS.

Let me know if you have problems!

Download ProcessingGPS_0.0.zip

December 8, 2005

DIY Networkable GPS Tracking < $99

Here's a solution for the GPS networking problem. It's a Boost J2ME enabled mobile phone (prepaid, around $60 at, like..7-11 or Target or Wal-Mart..) and a little application that uses the phone's (and Boost's GPS service) to track the device. The data is then sent to a web service. So — you can do what you will with that location. The great thing is the whole rig actually costs less than a GPS!

More details are here DIY GPS tracking with Mologogo - review.

A similar sort of rig may provide part of the Hunter/Gatherer technology, although I'd expect there to be network delays that my affect the game scenario. I've been told by those in the know that a little J2ME app running on one of these Boost i285 Motorola phones that could read GPS coordinates and toss them over the fence to one's own server isn't a big deal at all.

If there were a budget..

It might also be an enabling technology for MadProphet in some fashion.