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July 19, 2006

Deadline Approaching! Mobile Asia Competition 2006

MOBILE ASIA COMPETITION 2006:


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[CALL FOR PARTICIPATION]

MOBILE ASIA COMPETITION 2006: ORGANIZED BY ART CENTER NABI, SEOUL, KOREA :: The progress of mobile technology characterized by mobility, connectivity, and dispersion seems to resonate with the diasporic experiences of Asians who are mobile, dispersed yet connected with each other through socio-cultural dynamics and relations. With the mobile market and its culture expanding beyond Korea, Japan, China, and Taiwan to the Southeast Asia, the need should be raised for reflecting upon the currency of culture and the urgency of new identities that are evolving with mobile technology in Asian region.

Mobile Asia Competition 2006 hosted by Art Center Nabi pays attention to the role of media makers and artists in articulating and expressing the Asian mobile cultures. Artists and media makers always appropriate and challenge the given technology through creative ideas and critical practices to broaden the space of possibilities. Especially, the recent emerging ubiquitous mobile environments requires both popular sentiment and critical thoughts. Mobile Asia competition 2006 investigates the new forms of Asian identities and cultures in the creative works of artists and designers who dare to experiment, play, and wrestle with the mobile technologies.

CATEGORY
1. Works made to be viewed and experienced on mobile devices
(1) Game, Interactive Art
(2) Screen-based arts : Animation, Motion Graphic, Documentary, Music Video, Narrative film, etc.

2. Works made by mobile phones such as camera phone, video phone.

3. Idea proposal for wireless art projects on the theme of ‘connectivity and social network’. Art project that expresses the theme of social network and connectivity while exploring new and artistic ways of using diverse personal media such as mobile phones, laptop, PDA and internet network.

PRIZE: The total award money is US $20.000 and the selected works will be exhibited in various on and offline venues.

Category 1 & 2 (Mobile content): US $10.000

- One winner from each category will be awarded with $5000.
- The works by winners and other selected works will be screened and exhibited at Art Center Nabi, ResFest Korea 2006 (digital film festival), and Korean mobile phone service including DMB channel.

Category 3 (Wireless art proposal): US $10.000

- One winner will be awarded with $5000.

- Additional $5000 and technical support will be offered for the realization of the proposal if the work is decided to be realized for the exhibition at Art Center Nabi.

SUBMISSION GUIDELINES

.Category 1 & 2 seek for completed works, and Category 3 for project proposal.

.Projects that are under development will also be considered for Category 3.

.Project proposal should relate to the theme and topics of the Award

.The works that are already presented or won in other competitions are not eligible for entry

_HOW TO SUBMIT

Please go to http://www.nabi.or.kr/pages/submission.asp to complete your submission. (all submissions)

Mail address (Category 1 & 2 only):
Art Center Nabi [Att: Mobile Asia Competition 2006]
99 Seorin-dong, Jongro-ku, SK bldg. 4th fl.
Seoul, Korea
110-110

_IMPORTANT DATES

Deadline for Submissions
.Category 1 & 2: August 31, 2006
.Category 3: July 31, 2006

Notification of winners September 15, 2006

CONTACT: For more information, please visit www.mobileasia.org.
Or contact at mobileasia[at]mobileasia.org

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July 15, 2006

Summer Backyard Laboratory Experiment — Battleship:GoogleEarth (a 1st Life/2nd Life mashup)

I've started working on a bit of summer laboratory experiment to see how Google Earth could become a platform for realtime mobile gaming. (Follow the link on the Flickr photo page to the URL you can load in your Google Earth client to see the game board in its current state.)

With Google Earth open enough to place objects dynamically using the tag, a bit of SketchUp modeling and borrowing an enormous battleship model that construction dude uploaded to the SketchUp/Google 3D Warehouse, I started plugging away at a simple game mechanic based on the old Milton Bradley Battleship game.

Battleship, for those of you who never played, has a simple mechanic — two players set up their navy ships on a peg board, hidden from the other guy. You take turns plugging a peg into your side of the board, with each peg hole designated by a letter/number coordinate grid. When you plug a peg in, you say where you put it — E4! If your opponent has a ship in that coordinate (or part of one, actually), they say, sorrowfully, "Hit!" and you register that peg hole with a color to indicate a hit. If not, you just put in a neutral peg to remind you that you already tried that spot. The game continues into one player has sunk all the other guys ships.

The mechanic I'm experimenting with is simpler. One person places their ships using Google Earth and the other person goes out in the normal world with a mobile phone, a GPS connected to the mobile phone. The phone has a small Python script on it that reads the GPS and sends the data to the game engine, which then updates the Google Earth KML model showing the current state of the game grid. When the player who's trying to sink the ships wants to try for a hit, they call into the game engine and say "drop". The game reads back the coordinates at which the "peg" was dropped and shortly thereafter, the other player will see the peg appear at the coordinate it was dropped. If the peg hits one of the ships, it's a Hit, otherwise it's a miss.

Next Steps As I continue developing the engine, I'll probably have the game engine let you know when you call in to do the "drop" whether it was a hit or not, or the opposing player can text or call to indicate the same.

I want to put in a "ping" command for the call-in battleship control center to help whoever's wandering around in the world navigate a bit. (Although the game is only really practical if you limit the boundaries over which it can be played.)

I need a lighter weight battleship — the current SketchUp model is too large, in data size terms and takes too long to initially load (although, it only needs to be loaded once.)


Goals
* Experiment with "1st Life" action reflected in "2nd Life" worlds (verso of the folly Ender suffered in Orson Scott Card's simply fascinating Ender's Game
* Learn KML
* Learn SketchUp
* Learn Python for S60
* Make a mobile/pervasive game in which one has to move around in order to play


Equipment
* Google Earth client
* Apache+Tomcat+MySQL (Java and JSP on the server-side computer)
* Nokia N70 and a little Python app to connect to the Bluetooth GPS and upload the data to the server
* Voice Application (for the battleship control center to drop/ping)
* SketchUp


Time Committed
* About 2 days learning stuff, and 1/2 a day programming the computer to make it do things.

Why do I blog this?To keep track of and share the near future laboratory experiments I'm doing this summer.


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July 5, 2006

iTheater Head Mount Display

iTheater Head Mount Display:



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Whoever said that wearing goofy looking, 100 percent gimmicky AV glasses is out of style...well, maybe they're still right, but Japan's Mikimoto Beans is hoping you forget all that and give their iTheather display glasses a shot. Connecting directly to your iPod (or any other device with AV outputs), the iTheater tries to simulate a 50 inch screen with its two inch, 320 x 240 pixel lenses. Ensuring that you don't have to be tethered to the wall whilst experiencing undoubtedly incredible picture and sound, the lithium ion battery can be charged when plugged into a PC's USB port.


Why do I blog this? Documenting the inevitable. Evidently, they will cost about $260 when released in Japan.