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deep thoughts (for 534)

1. Create an online display space for yourself (this will be part of how you become famous as a result of your work in this class)

2. Articulate a collective participation strategy (i.e., how will you take advantage of being part of a participatory culture?)

participation vs consensus....retain identity....allow people to remain different or wrong or...SHIELD PEOPLE from the participation of the masses. INSTANCING ... avoiding communal knowledge; wikipedia ( wikipedia works for facts and knowledge and breaks down)

start where respect is established ( or establish it @ beginning with the possibility for erosion) where you WANT what the others have to offer, you want to know what they think about what you put forth.


2a. Decide on and articulate your own strategy for creating a productive tension between theory and practice in your work.

Theres no reason to ever go into something blind...time well spent = confidence
prospective approach inspiration, Righteousness,
retrospective approach start from the visceral and then evolve

3. Define proficiency & an economy of value for the realm in which you intend to work (i.e., how do you want your work to be judged?)

visceral and intellectual ....avoid cartesian viewpoint in favor of something that is true...well conceived, limited, controlled, and avoids pedagogical distance

4. Post a Personal Inventory in your display space that addresses the following:

* 3 things you already do well
gather and synthesize information -- i can cast a wide net
theorize (generate a logic for starting)

* 3 things you want to learn
self sufficiency in spite of participation and collaboration and ultimately dependancy
prototyping (lost it when i stopped mod making and i want it back)

* 3 things you want to be great at
proposing
illustrating
writing


5. Post a few links, names or readings that you are interested in exploring as part of the research for these projects.

http://vhil.stanford.edu/
http://en.wikipedia.org/wiki/Wilhelm_Reich
Economics, ethnography, sociology, psychology -- systems and how they imprint themselves on character structures, gaming -- systems of play ( addiction/compulsion/automated activity the rigid and flexible determining the play of the flexible...calvinball, spontaneous play...EMERGENT play, REBELLION, EXPRESSION takes the form of bending the rules...griefing the system...coming alive.

secret to serious games: dramatization and viewpoint...power within limits.
sim city; peter molyneux -- The deity POV... grasping at some assumed ubercapitalist...I have a lot of problems with the parameters that get singled out ( the constructs that are developed in executing a Sim Whatever type game)

* = representations of violence, trauma. Understanding the pain of others

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