March 26, 2009
The complete and extended version of my GamesBeat 09 talk
This is the first time I tried to add my narration to my slides. There were so many technical issues happened during the making of this video. So if you hear sound glitches (some are pretty long), please bear with me. In addition, this was suppose to be a 8 minutes talk. However, I spent 20 minutes trying to elaborate each slides to more details which made the talk too long to watch : {
Posted by Jenova at 11:57 PM | Comments (0)
January 24, 2009
200-300 Words Favorite Game Write Up
I was honored to be asked by EDGE magazine to participate in a game maker's favorite game write up for celebrating the 200th issue of the magazine.
It took me quite a while to trim it below 300 words with everything I wanted to say included. I'm very curious in terms of who are the other game makers on this list and what's their favorite games.
Well, here is mine...
Continue reading "200-300 Words Favorite Game Write Up"
Posted by Jenova at 10:31 PM | Comments (1)
January 1, 2009
Wall Street Journal Article about thatgamecompany and Flower
Joysticks and Easy Riders
The indie game movement echoes the personal cinema of the 1970s
by JAMIN BROPHY-WARREN
Posted by Jenova at 8:05 AM | Comments (0)
December 26, 2008
The Function of Tears
I cried for the first time in nine years. And I learned something about what tears can do...
Continue reading "The Function of Tears"
Posted by Jenova at 7:02 PM | Comments (4)
May 7, 2008
Chat notes about Video Game, Art and Digital Medium
I had a great conversation with my friend Anna Knos today on IM. She's not in the video game industry but somehow is doing some researches about games. And by sharing my thoughts on video games and art with her I learned a lot myself. In short, video game can be Art if you make it...
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Posted by Jenova at 12:14 AM | Comments (1)
My interview with Gamasutra
During the GDC 2008, I had an opportunity to meet and sit down with the famous Brandon Sheffield from Gamasutra. I shared a lot of back stage stories of thatgamecompany and some of my design principles with him. It was a great time talking with him. And I liked this interview a lot. Hopefully you can find something useful from this article :)
Posted by Jenova at 12:05 AM | Comments (0)
April 7, 2008
My interview with Tale of Tales
During GDC 2008, I met the geniuses from Tale of Tales, Auriea Harvey & Michaƫl Samyn. I felt that we have a lot of things in common, from our works in the past to our visions for the future. It was a blast doing this interview with them. It helped me to sort out a lot of my thoughts till recently.
Read it here.
Posted by Jenova at 12:48 AM | Comments (2)
