October 5, 2003
Concerning of GOLEM, a Game Designed for Interactive A.I. Entertainment
Background
Overview
Technology and Theory
Personal Experience
Aspects of Interaction
PAY and PAY OFF
Constructive Suggestion
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Download Golem101.zip Http, Golem101.zip Ftp
Download Word File, Rtf File
Game Title:

Game Interface

Teaching Screenshot

Combat Screenshot

The Designer who's my teammate in SJTU Wondergust Group.

| Short | Full Name | Object | Interaction |
| ACT | Action games |
H/M | Actions, reactions |
| ARPG | Action Role Playing Games | H/M | Dialog, actions, environment |
| AVG | Adventure Games | H/M | Text, environment |
| FTG | Fighting Games | H/M or H/H | Attack, defend, counterattack |
| PUZ | Puzzle Games | H/M or H/H | Puzzle, riddling |
| RAC | Race Games | H/M or H/H | Driving |
| RPG | Role-playing games | H/M | Dialog, environment |
| SLG/RTS | Simulation Games or Real Time SLG | H/M or H/H | Strategy, management |
| SRPG | Simulation Role Playing Games | H/M or H/H | Strategy, dialog, environment |
| STG | Shooting Games |
H/M or H/H | Attack, defend, strategy |
| TAB | Table Games |
H/M or H/H | Variety |
| MMO |
Massive Multiplayer Online Games |
H/H | Variety |
| ETC | Etcetera Game | H/M or H/H | Variety |
| Golem | A.I. Education Simulation Games | H/H or M/M | A.I. influence on NPC |
Posted by Jenova at October 5, 2003 12:14 AM
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