October 28, 2003
How to create emotive images and animations

"When I went through the entries for EXPOSÉ 1, it was clear that there is a lot of talent out there in the technical areas of modeling and texturing. However, it was much rarer to see truly inspiring and expressive works of art, and I am not talking about just the aesthetics of fine art here. It’s much more about creating work with great appeal, and consequently, great value the viewer.
You, as artists really need to focus on evoking emotions in your work. If you create an image that evokes a strong emotion then you have created something that has great appeal and will generally be considered more worthwhile to view. Sadly a lot of digital, particularly 3D work is best described as “flat and boring”, technically good, but generally unappealing to the majority of audiences who may not understand 3D."
Beyond the highly advanced CG technology, I'm keen to feel something from the graphics. This article gives me some inspirations. Like film and any other successful media. The best artworks are always the ones who can evoke people's cherished feelings.
I've been wallowing in the technic area for a long period. Nearly neglect the power of emotions. If time's enough, I'll make a 3D static to validate the power of this rules.
Posted by Jenova at October 28, 2003 10:51 PM
Comments
it seems that we have some kind of high-level emotional receptors that reacts to characters.
There have been many efforts in the field of synthetic characters design to create a virtual character which evokes emotionally deep experiences. So far, we came to the conclusion that just visual reality is not the only element. Characters in CG movies such as Final Fantasy are not very appealing and fascinating. It might be because the image achieved certain level of visual reality and we expect the characters to have some sort of emotional reality as well. This expectation ends up in cognitively amplifying unnaturalness and unemotional aspect of the characters.
At the other end of the spectrum are low-res synthetic characters such as bitman and tamagocchi. the fact that those virtual pets really caught on implies that what makes a character emotional cannot be reduced to just a few elements. There is even grave sites of tamagocchi on the internet. It is a really exciting topic where an external system and internal cognitive process converge.
Posted by: tatsu at October 28, 2003 11:16 PM
oops. i put some links on the comment and your blog setting seems not accepting embedded HTML tags. the trade-off is that it is useful and on the other hand might cause a problem security-wise.
Posted by: tatsu at October 28, 2003 11:19 PM
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