August 12, 2004

CAVEUT, an easy CAVE solution

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This Summer, I was doing intern at ICT. We used a game Mutater in Unreal Tounament 2004 called as CaveUT in one of our project. With simple setup, I can have Unreal Tournament running on a hemisphere screen with three projectors.

The CaveUT is a simple MOD which allows up to 32 rendering spectators, which means you can use as many projectors as you need to form a Cave. ZML has 14 screens which is really a good location to setup certain Cave. And by useing UnrealED, it's really simple to build a virtual world and put it into a Cave environment.

http://www.planetjeff.net/ut/CaveUT.html

If you guys want to try it in the ZML. Look around for a PDF of the documentation… there’s an installation section in there that will get your on your way. Download the mod from here:

http://www.planetjeff.net/ut/CaveUT2003.zip

My colleage John DeWeese at Institute for Creative Technologies did an optimization for the Mutator for UT2004. Download the UT2004 one from here:

http://www.ict.usc.edu/~deweese/CaveUT2004_update1/CaveUT.u

Posted by Jenova at August 12, 2004 10:26 AM


Comments

this looks super cool. It looks like it's running a dedicated windows box for each display, which makes sense (3 graphics cards). Quickly scanning the docs I didn't get a sense for how it runs the synch for each display. Looks nice though -- would be fun to install somewhere like the zml, or this mini-cave "immersive lab" I've been hearing about.

Posted by: will at August 12, 2004 9:57 PM

What have you heard?

Posted by: brad at August 12, 2004 11:16 PM

I'm going to install VR Juggler: http://www.vrjuggler.org/. That is, when I get access.

Posted by: Brad at August 12, 2004 11:30 PM

For synch, it works as a multiplayer game running on different PC. UT2004 has its function to synchnize totally 32 computers.

Posted by: Jenova at August 13, 2004 9:54 AM

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