January 26, 2006
On going Thesis Bibliography
Articles
GameFlow: a model for evaluating player enjoyment in games
A paper on Computers in Entertainment (CIE) thoroughly developed a evaluation model based on the 8 elements of enjoyment from Mihaly Csikszentmihalyi's flow theory. It also has a nice analysis between Warcraft 3 and Lords of the Everquest based on flow experience.
If you are not an ACM member, here's the link for the PDF.
Flow & Coliberation from Bernie Dekoven
One of the creator for new games movement, who spent his entire career in researching fun and game design. He has great experience in studying fun and social game-play.
Learning by Design: Games as Learning Machines
Well done article about learning systems in good games. It supported the flow theory from all different aspects and also pointed that to change player's attitude from passive consumer to active agents is the key for a fluent learning experience.
The Psychology Behind Games
One very decent article talking about game design with pyschology concerns.
Researchs
Information Processign Technology Office
Researches to create interface that helps people to manage mass information based on cognitive feedback.
Robin Huncke
AI for Dynamic Difficulty Adjustment in Games
Artificial Intelligence Phd. at northwestern university whose thesis is very close to what I'm doing. She is creating a FPS system that continually examines player progress, modifying the difficulty and pacing of in-game challenges to adjust the player's overall experience of "flow".
http://info200.infc.ulst.ac.uk/~darryl/Papers/Digra05/digra05.pdf
Posted by Jenova at January 26, 2006 1:39 PM
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