January 30, 2006

Darwin Island Prototypes

"IK creatures"
Dec05, 2005

"eat & grow"
Dec07, 2005

"catch the dragon tail..."
Dec14, 2005

Visual Concept Sketch
abyss.jpg

"Sound and Animation Prototype"
Dec30, 2005
Dec31, 2005

"Fighting, growing system Draft"
Jan30,2006

Posted by Jenova at January 30, 2006 5:08 PM


Comments

Hey Jenova -- I love the feel of this creature. Especially how it "breathes" when you just let it sit there. What is the idea for the rest of the game play?

Posted by: Tracy Fullerton [TypeKey Profile Page] at December 5, 2005 7:24 PM

What's Darwin Island?

Posted by: brad [TypeKey Profile Page] at December 6, 2005 2:16 PM

Jenova, this has changed this yesterday. I think I liked it better how it was yesterday with the glow and stuff. I am working on a Darwin Island prototype at the moment similarly messing around with IK chains. I'll definitely post it when I get it working how I want to.

Posted by: Aaron [TypeKey Profile Page] at December 6, 2005 3:18 PM

i like this.

Posted by: noha [TypeKey Profile Page] at December 9, 2005 12:23 AM

Visual Design:

Draft #1
http://interactive.usc.edu/members/bnewman/archives/AIV_03.html

In consideration of some team members "aqua theme" burnout, the visual design discussions yesterday sparked an idea to shift to a gas planet with (possibly cybernetic) aliens. This draft still has a jellyfish feel, but I'll make something more alien and cybernetic next.

Posted by: brad [TypeKey Profile Page] at December 12, 2005 6:38 PM

I like the flicking light inside the body. But I'm not convinced they are creatures living in a gas planet......

Posted by: Jenova [TypeKey Profile Page] at December 13, 2005 6:28 AM

wait, what is this again?

Posted by: will [TypeKey Profile Page] at December 13, 2005 11:38 AM

Oh this is part of my thesis research, a small game that tries to capture wider audience and let them enjoy it in different ways...

Posted by: Jenova [TypeKey Profile Page] at December 13, 2005 2:48 PM

ah cool... sorry I missed the presentation --

Posted by: will [TypeKey Profile Page] at December 13, 2005 4:18 PM

I don't know what I'm suppossed to be doing, and that thing makes a noise that is pleasant at first, but soon obnoxious, since I feel I can't control it in any way. >_<

Posted by: kellee [TypeKey Profile Page] at December 14, 2005 7:37 AM

kellee - I think basically you have to get your head to run over blue dots to eat them, and this makes you grow (like the previous prototype) but in this one, you can steal the blue dots inside the other "dragons".

Posted by: brad [TypeKey Profile Page] at December 14, 2005 1:34 PM

Playing with a stylus sensitive screen was very different than with a touchpad it was much more direct, and revealed the simple strategy of keeping the cursor directly on the prey, as opposed to trying to predict the motion of the prey which makes more sense with the touchpad.

Posted by: mbolas [TypeKey Profile Page] at December 14, 2005 11:34 PM

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