March 8, 2006

"flOw" is online...

Play flOw now

"flOw" is a simplistic game created as a practice of "player oriented flow adjustment", methodology defined through my thesis research - "Flow in games". (WIP)

Your play experience and feedback will be a huge contribution to my research, meanwhile, it will be fun =).

Posted by Jenova at March 8, 2006 8:15 PM


Comments

You might think of game design as a mechanical process of tuning, but I think theres a definite poetics to it. My experience with flow verified this, not only was it smooth and intuitive in a metrical way you might write about in your thesis, it was a journey to the void.

When I finally descended to the deepest blackness, I saw a snake zooming around a level below. My first impressions was that this was the devil, and only after running away, returing, and then consuming the creature, did I realize that it looked just like me. Thats a crazy metaphore lurking underneath a seemingly simple verb set-up.

Posted by: Patrick Dugan [TypeKey Profile Page] at April 1, 2006 1:56 PM

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