March 8, 2006
"flOw" is online...
"flOw" is a simplistic game created as a practice of "player oriented flow adjustment", methodology defined through my thesis research - "Flow in games". (WIP)
Your play experience and feedback will be a huge contribution to my research, meanwhile, it will be fun =).
Posted by Jenova at March 8, 2006 8:15 PM
Comments
You might think of game design as a mechanical process of tuning, but I think theres a definite poetics to it. My experience with flow verified this, not only was it smooth and intuitive in a metrical way you might write about in your thesis, it was a journey to the void.
When I finally descended to the deepest blackness, I saw a snake zooming around a level below. My first impressions was that this was the devil, and only after running away, returing, and then consuming the creature, did I realize that it looked just like me. Thats a crazy metaphore lurking underneath a seemingly simple verb set-up.
Posted by: Patrick Dugan
at April 1, 2006 1:56 PM
Post a comment
Thanks for signing in, . Now you can comment. (sign out)
(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)
