November 9, 2006

"Flow in Games" lecture at UC Riverside

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Even though it is a little program in an art museum, I am very honored to be invited by "Digital Wizards" at UCR/California Museum of Photography. I am going to give a lecture about my graduation thesis there on Tuesday night 7pm to 9pm, Nov 21st.

I am also going to take this opportunity to show a small side project I have been working on as an extension of my thesis research. Whether you are interested in flOw and its design philosophy or just curious what I have been doing besides working at Maxis, it will be a good time to chat and discuss.

Here's the link to their website:
http://www.cmp.ucr.edu/

Posted by Jenova at November 9, 2006 3:39 PM


Comments

I'd like to get up with it, but there's a small detial of 3000 miles distance preventing me. Still, I'd love to hear what experiments you've been getting up to lately. Personally I've been delving into casual game production and really revising my philosophy on game's place in pop culture, and on UI design in particular. I think the active difficulty adjustment you proposed in your thesis can be extended to characters to provide a sort of modular gameplay/storytelling experience.

Remember that dream you had about the four vampires? I could design that game, you just have the different characters and their relationships represent different simulation dynamics, and let the player gravitate to the style she prefers. The trick is getting the gameplay preference and the character preference to match up, there are a few solutions, but its still non-trivial and best tackled on a case-by-case basis, depending on the mechanics.

Posted by: Patrick Dugan [TypeKey Profile Page] at November 20, 2006 1:52 PM

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