February 19, 2004

Thoughts from Three Corridors

Thoughts from Three Corridors
Analyze of a custom game map in
Warcraft III: Region of Chaos & Warcraft III: Fronzen Throne
by Jenova Chen

http://www-scf.usc.edu/~xinghanc/RecentProjects/Analyze%20of%20Three%20Corridors.htm

Posted by Jenova at 12:45 AM | Comments (0)

February 16, 2004

Interactive Writing Porject One

The first act of my animation now is moved to an interactive writing platform.
Jenova2week.html

Posted by Jenova at 4:52 PM | Comments (0)

February 11, 2004

2003 Game Development Salary Survey

http://www.gamasutra.com/features/20040211/olsen_01.shtml

The designer and artist are always less value than the programmer, unless they are 6 years "old".

Posted by Jenova at 9:24 PM | Comments (0)

February 10, 2004

CTWR 518 Two Weeks Project

Concept.swf

INT. AIR EXCHANGING TUNNEL - PEON'S HEAVEN - DAY (ACT ONE)
[Intro]
Ten feet wide, gray, dark, rusty, dense exhaust gas roars out of the tunnel. Tremendous noise from heavy industrial engines and fans combines with the echoes of someone striking metal from the abyss.
[Intro]
You are there, a robot, rusty, scratched, oily and dirty, scraggy arms and legs, slightly hunchback, three electrical wires rise on your egg-shaped head with two faint bulbs eye, Rags, brushes, oil pigments and palettes inside your drawer on the stomach. With a little hammer and a tiny chisel in your hand, why are you here? What are you going to do?
[Start dig]
You dig and smash the iron grating which blocks his way to the mouth of the tunnel.
[Look around]
Besides you are many fragments of cements and broken chisels. There is a big hole in front of you. Seems a long work you did by your tiny chisel. But the hole is not large enough for you to escape.
[Try to remember the past]
Although you tried your best, you can not remember anything, even your own name. It’s obvious that before you lost your memory, you were keeping digging this hole. But why?
[Look out]
You stop to peep outside the tunnel.
INT. MOUTH OF THE TUNNEL - PEON'S HEAVEN - DAY
[look out]
A tiny corner of the bright sky. The sun light shoots into the tunnel, bouncing on the ground and shining on the dusts.
INT. AIR EXCHANGING TUNNEL - PEON'S HEAVEN - DAY
[Examine your drawer chest]
You take out a tiny golden screw and sadly stare at it under the sun light.
[Examine your drawer chest]
An illusion of a smiling female face appears from the screw.
[!? 1]
Suddenly you hear a special and haste footstep.
[Look out]
You look out through the blinds on the side of the air exchanging tunnel where he can see the main workshop.
INT. MAIN WORKSHOP - PEON'S HEAVEN - DAY
[Look out 1]
Tremendous dark empty well-shaped workshop, full of steam, totems of nude human and human with wings, 1200 feet high, 200 feet wide, hundreds of annular floors can be seen from the top. The air exchanging tunnel is hanged on the corner of 64th floor.
[Look out 2]
Two to three mobile platforms are set on each floor which can extend to the center of the workshop. All the visible platforms form a figure of female face. But there is nothing between those platforms.
[Look out 3]
A human-like white creature floating upon the platform in front of the missing face by his wings. Under his beautiful paean, more than one hundred robots are worshiping on bended knees together.
INT. AIR EXCHANGING TUNNEL - PEON'S HEAVEN - DAY
You glance at your screw and the empty face figure, shaking your head and put it back.

Posted by Jenova at 2:35 AM | Comments (0)

February 3, 2004

Bio-Feedback on Game Input

I've tried a new released game which use bio-feedback which means your heart beats and your blood underskin to control and complete the gameplay.

This game is designed to teach the player how to practice Yuga. While most game are designed to let the player be exciting or attracted by the game, this game is encourage the player to be relief.

Here is the link,
http://www.creativelivinginstitute.org/info.i?cmd=builder&pageid=32

Posted by Jenova at 5:01 PM | Comments (1)