April 28, 2005

Optimal Experience Design in Video Game Environment

CTIN 548 Thesis Prep Final Presentation
Download PowerPoint Presentation 6.4MB

Posted by Jenova at 12:55 AM | Comments (0)

April 20, 2005

BOT_Arena_Updated

Added in growth and different species based on the Rock, Paper, Sisser relationship.
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Posted by Jenova at 9:56 PM | Comments (0)

April 13, 2005

BOT_Arena

I had fun with some random A.I. project for Perry & Michael's class. It is actully really fun to code these little BOTs. I think I reached "Flow" when I was doing this.

The BOTs in the Arena have two physical attributes:

Stamina: Determine the health maximum value, and the energy usage when BOTs move.
Agility: Determine the moving speed and energy regeneration speed when BOTs idle.

The BOTs also have personality which will affect their confidence and anxiety which directly affects the caution range, attack and flee strategy and so on.

You can move your mouse on certain BOT to see their detail attribute, the whole Arena works as a Darwin Island, where to filter out the weak BOTs and find the strongest one.

Click Here To Watch

Posted by Jenova at 4:24 PM | Comments (0)