April 28, 2005
Optimal Experience Design in Video Game Environment
CTIN 548 Thesis Prep Final Presentation
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April 20, 2005
BOT_Arena_Updated
Added in growth and different species based on the Rock, Paper, Sisser relationship.
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April 13, 2005
BOT_Arena
I had fun with some random A.I. project for Perry & Michael's class. It is actully really fun to code these little BOTs. I think I reached "Flow" when I was doing this.
The BOTs in the Arena have two physical attributes:
Stamina: Determine the health maximum value, and the energy usage when BOTs move.
Agility: Determine the moving speed and energy regeneration speed when BOTs idle.
The BOTs also have personality which will affect their confidence and anxiety which directly affects the caution range, attack and flee strategy and so on.
You can move your mouse on certain BOT to see their detail attribute, the whole Arena works as a Darwin Island, where to filter out the weak BOTs and find the strongest one.
