August 30, 2005
August 26, 2005
Advancing Your Career in Game Development: The Women's Perspective

Advancing Your Career in Game Development: The Women's Perspective
September 10, Seattle
Learn how to break in and advance your game industry career, in four panel discussions with
top experts in the field. This seminar will provide useful information for women and men,
as well as new and veteran game developers.
Program topic include:
1. Breaking In: How to Acquire The Skills and Get That First Job
2. An Array of Career Options
3. The Ultimate Challenge: Balancing Work and Personal Life
4. The Executive Perspective
A free one-day Women In Games International event, sponsored by Microsoft Game Studios, International Game Developers Association (IGDA), Game Developers Conference (GDC), DigiPen, Girls in Games, Mary-Margaret.com, WomenGamers.com, BusinessWire and ThemePark Studios. Presented in cooperation with the Women in Games Conference in Dundee, Scotland.
Conference is 1 pm to 6 pm on Saturday, September 10 at Microsoft,
15120 NE 40th Street in Redmond, WA.
Attendance is free and space is limited.
Attendees are invited to reserve their spot by registering online today.
Speakers include representatives from:
Microsoft Corporation, Microsoft Game Studios, Monolith Productions, Real Networks, LimeLife,
Her Interactive, Sony Online Entertainment, Wild Tangent, Mobliss, DigiPen
www.WomenInGamesInternational.org
August 25, 2005
CTIN 555a Assignment Week One
1) thesis presentation next week, 6 - 8 min
2) 5 drawings a week
3) email advisors name & thesis title
4) email brad software request
Prof Mark Bolas's Contat:
Cell 650-868-5014
AOL IM: Mark8680707
August 23, 2005
CTIN 482 Assignment Week 1 8/22/2005
First weeks class is a bit crude, we played two table games to explore the difference in social dynamics of each.
Domnio

This game is treated as kids game in certain country, meanwhile is regarded as the man's game in other country. It's mainly due to the simple game mechanics and limited pieces, that people will think its a simple game being all about randomness by their first impression. However, similar to Poker, there's science behind it. And it takes lots of caculating and guessing to master it. The physical texture of the domino piece is really important, it please the player and encourage them to smash them onto the table loudly. The visual and aural stimulation and the comfortable domino help to liberate the overall gaming experience.
This game can be played by 2 - 4 players. Since each player has only 7 pieces (average human cognitive load is between 5 - 9 things at the same time), the choices player need to make is relatively easy. The social experience between two players is very calm and casual. It has the potential to be very intense between four players while money is involved.
Monopoly

Grand daddy board game, I still remember the excitement I had when I played it with my cusins when I was still a kid. The game's premise sets the player up into this surreal world as a real estate tycoon competing with others. The fake paper cash and elegant game pieces enhanced the role playing experience.
Monopoly usually support 4 - 6 people to play. It consists of trading, charging, investing, gambling between the players. The social dynamics in this game is wide open. Similar to Domino player can not only play very friendly and slowly, but also play very aggressively and competitively. However, because of the premise, monopoly is not as good as domino in terms of covering players on all ages. It's probably because Domino is more abstract so that player can project it onto different things in their life, while Monopoly's premise is very material.
August 10, 2005
Google Earth realized my dream

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