November 29, 2006

flOw entered SlamDance GGC

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I can't believe a year has pasted since the last SlamDance. I have no trouble picturing those exciting moments from the last trip simply because ... urgh ... flickr? -_- The old school radio station, the French food and Rick's argument seems just happen yesterday.

This year's finalist are much more competitive than last year. Check out the list. Braid, Everyday Shooter, the Blob are all games I respected. I feel three-months-made flOw a bit too simple for a competition like this.

Posted by Jenova at 6:10 PM | Comments (0)

"Flow in Games" in Italian & Chinese

I always wish the methodology covered in my MFA thesis can be shared by many gamers and game designers, and eventually increase the overall quality of our game designs and game reviews. And I'm very happy to announce that "Flow in Games" have been voluntarily translated into two other languages.

* Italian version Special thanks to Emanuele Colucci
* Chinese version Special thanks to Tommo from Indie-G.com

Posted by Jenova at 12:12 AM | Comments (1)

November 27, 2006

flOw and TGC on Wall Street Journal

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Game Theory
How a Grad-School Thesis Theory
Evolved Into a PlayStation 3 Game

Eager gamers don't need to scour eBay or retail outlets to sample a game for Sony Corp.'s PlayStation 3. Thanks to a graduate study on "flow theory," a prototype of a future downloadable title is already finding success on the Web...

Full article here...

So far this is the best article I have ever read that fully explains what flOw is. Kudos to the reporter Aaron Rutkoff.

Oops! Slashdoted...

Posted by Jenova at 8:06 PM | Comments (0)

November 9, 2006

"Flow in Games" lecture at UC Riverside

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Even though it is a little program in an art museum, I am very honored to be invited by "Digital Wizards" at UCR/California Museum of Photography. I am going to give a lecture about my graduation thesis there on Tuesday night 7pm to 9pm, Nov 21st.

I am also going to take this opportunity to show a small side project I have been working on as an extension of my thesis research. Whether you are interested in flOw and its design philosophy or just curious what I have been doing besides working at Maxis, it will be a good time to chat and discuss.

Here's the link to their website:
http://www.cmp.ucr.edu/

Posted by Jenova at 3:39 PM | Comments (1)