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<title>JENOVA&apos;S BLOG</title>
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<dc:date>2008-05-07T00:14:55-08:002008-05-07T00:05:01-08:002008-04-07T00:48:24-08:002008-03-19T01:46:52-08:002008-03-05T01:38:46-08:002008-02-24T17:20:09-08:002008-02-16T00:35:57-08:002007-12-19T18:00:18-08:002007-10-01T22:05:12-08:002007-06-17T16:46:32-08:002007-05-25T01:51:45-08:002007-05-22T23:33:51-08:002007-05-02T09:59:06-08:002007-03-26T22:08:42-08:002007-03-22T15:16:24-08:002007-02-14T16:15:41-08:002007-02-10T01:43:57-08:002007-01-28T12:50:47-08:002007-01-26T16:48:01-08:002007-01-08T23:51:29-08:002007-01-02T11:27:48-08:002006-12-28T13:27:52-08:002006-12-19T02:04:58-08:002006-12-09T23:24:40-08:002006-12-01T11:54:16-08:002006-11-29T18:10:20-08:002006-11-29T00:12:02-08:002006-11-27T20:06:52-08:002006-11-09T15:39:58-08:002006-10-22T00:32:22-08:00</dc:date>
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<title>Chat notes about Video Game, Art and Digital Medium</title>
<link>http://interactive.usc.edu/members/jchen/archives/009013.html</link>
<description>I had a great conversation with my friend Anna Knos today on IM. She&apos;s not in the video game industry but somehow is doing some researches about games. And by sharing my thoughts on video games and art with her...</description>
<dc:subject>Game Design</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2008-05-07T00:14:55-08:00</dc:date>
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<title>My interview with Gamasutra</title>
<link>http://interactive.usc.edu/members/jchen/archives/009012.html</link>
<description>During the GDC 2008, I had an opportunity to meet and sit down with the famous Brandon Sheffield from Gamasutra. I shared a lot of back stage stories of thatgamecompany and some of my design principles with him. It was...</description>
<dc:subject>Game Design</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2008-05-07T00:05:01-08:00</dc:date>
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<title>My interview with Tale of Tales</title>
<link>http://interactive.usc.edu/members/jchen/archives/008914.html</link>
<description>During GDC 2008, I met the geniuses from Tale of Tales, Auriea Harvey &amp; Michaël Samyn. I felt that we have a lot of things in common, from our works in the past to our visions for the future. It...</description>
<dc:subject>Game Design</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2008-04-07T00:48:24-08:00</dc:date>
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<item rdf:about="http://interactive.usc.edu/members/jchen/archives/008839.html">
<title>The Hero&apos;s Journey quotes</title>
<link>http://interactive.usc.edu/members/jchen/archives/008839.html</link>
<description>For my personal interests, I started to read Joseph Campbell&apos;s biography The Hero&apos;s Journey. What surprises me is that a lot of his interviews are more inspiring than the 13 components of a hero&apos;s story. A lot of his ideas...</description>
<dc:subject>Misc</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2008-03-19T01:46:52-08:00</dc:date>
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<title>Hurricane X 2 trailer</title>
<link>http://interactive.usc.edu/members/jchen/archives/008804.html</link>
<description> My friends who I used to make game together with left their jobs and started up their own studio in China. They entered XNA dream build play competition last year with this game. Though they didn&apos;t win any publishing...</description>
<dc:subject>Game</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2008-03-05T01:38:46-08:00</dc:date>
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<title>Video game needs more Mature content</title>
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<description> At the Game Developer Conference 2008, I gave a talk at the game developer rant session. This year&apos;s rant is from the game designers. My topic is about how video game needs more mature content. Before they post the...</description>
<dc:subject>Game Design</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2008-02-24T17:20:09-08:00</dc:date>
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<title>GDC 08</title>
<link>http://interactive.usc.edu/members/jchen/archives/008758.html</link>
<description>Next week, I will attend Annual Game Developer Conference at San Fransisco again. For the last four years, I have been a loyal fan for the event. And every time I go, I feel totally inspired, excited and threatened. The...</description>
<dc:subject>Misc</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2008-02-16T00:35:57-08:00</dc:date>
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<title>Speech at Shanghai Jiao Tong university</title>
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<description>This is going to be my first visiting back to homeland China after I came to the states about four years ago. Though I will only stay there for two weeks, my Dad still managed to keep me busy -_-....</description>
<dc:subject>Misc</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2007-12-19T18:00:18-08:00</dc:date>
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<title>The long waited video of my GDC talk</title>
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<description>Previously I&apos;ve posted my game design inspiration slides for the GDC 2007 game innovation panel. However without talking while the slides going, I think it is really difficult to fully communicate what I mean. Now after nearly 7 months, CMP...</description>
<dc:subject>Game Design</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2007-10-01T22:05:12-08:00</dc:date>
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<title>Paris, Je T&apos;aime - 14th arrondissement</title>
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<description> Kellee recommended this movie to me last week. Though I am not really into romance movies as a whole, this particular one interested me because it is a collection of 18 short movies made by 18 famous international directors....</description>
<dc:subject>Misc</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2007-06-17T16:46:32-08:00</dc:date>
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<title>The Girl Who Leapt Through Time</title>
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<description>I watched this movie by accident. Now I am very glad that I have run into it. It has been a long long time since last time I feel this great about our everyday life. Once again I was moved...</description>
<dc:subject>Art</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2007-05-25T01:51:45-08:00</dc:date>
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<title>Animanity</title>
<link>http://interactive.usc.edu/members/jchen/archives/007867.html</link>
<description> This video reminds me that humanity doesn&apos;t only belong to us....</description>
<dc:subject>Misc</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2007-05-22T23:33:51-08:00</dc:date>
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<title>Being a nerd...</title>
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<description> Last night I finally got the New York based magazine, &quot;Theme&quot;. It features a special issue this month about nerds. Why do I care about it? Well, they did a profile for me. -_- Am I a nerd? Nerd...</description>
<dc:subject>Misc</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2007-05-02T09:59:06-08:00</dc:date>
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<title>Stay hungry, stay foolish</title>
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<description>I randomly stumped upon this youTube video. It&apos;s the Stanford commencement speak by Steve Jobs, CEO of Apple Computer and of Pixar Animation Studios, delivered on June 12, 2005. ‘You’ve got to find what you love,’ Jobs says. I am...</description>
<dc:subject>Misc</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2007-03-26T22:08:42-08:00</dc:date>
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<title>Design Game for Entertainment</title>
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<description>This is the slides I used on GDC 2007 Game Innovation Panel. My speech&apos;s topic is about how video game started as a niche software product, now evolves into a major entertainment medium. However, entertainment is the emotional food for...</description>
<dc:subject>Game Design</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2007-03-22T15:16:24-08:00</dc:date>
</item>
<item rdf:about="http://interactive.usc.edu/members/jchen/archives/007439.html">
<title>Happy Valentin&apos;s Day</title>
<link>http://interactive.usc.edu/members/jchen/archives/007439.html</link>
<description> ......</description>
<dc:subject>Art</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2007-02-14T16:15:41-08:00</dc:date>
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<item rdf:about="http://interactive.usc.edu/members/jchen/archives/007410.html">
<title>Yet another multi-touch screen video</title>
<link>http://interactive.usc.edu/members/jchen/archives/007410.html</link>
<description>This one is bigger and cooler......</description>
<dc:subject>Misc</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2007-02-10T01:43:57-08:00</dc:date>
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<item rdf:about="http://interactive.usc.edu/members/jchen/archives/007331.html">
<title>One word inspiration</title>
<link>http://interactive.usc.edu/members/jchen/archives/007331.html</link>
<description>A year ago, I ranted about the importance of evoking new kind of emotional experiences to push the artistic quality of video game forward. But since I&apos;ve been working on Flow theory, I didn&apos;t spend enough time to evolve the...</description>
<dc:subject>Game Design</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2007-01-28T12:50:47-08:00</dc:date>
</item>
<item rdf:about="http://interactive.usc.edu/members/jchen/archives/007323.html">
<title>Thoughts on video games for adults</title>
<link>http://interactive.usc.edu/members/jchen/archives/007323.html</link>
<description> I haven&apos;t written down any game design related thoughts for a while. So here&apos;s my compensation. I believe many of you have been excited and tried to show-off your Wii or DS to the parents and non-gamer friends. And...</description>
<dc:subject>Game Design</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2007-01-26T16:48:01-08:00</dc:date>
</item>
<item rdf:about="http://interactive.usc.edu/members/jchen/archives/007200.html">
<title>What comes after usability?</title>
<link>http://interactive.usc.edu/members/jchen/archives/007200.html</link>
<description>Kathy Sierra from Creating Passion Users Blog posted a nice article about userbility and Flow. She also linked my theis site, that&apos;s how I find the article :) I especially like the diagrams she used in the article. Click here...</description>
<dc:subject>Game Design</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2007-01-08T23:51:29-08:00</dc:date>
</item>
<item rdf:about="http://interactive.usc.edu/members/jchen/archives/007188.html">
<title>Impression of Xbox360 Blockbusters</title>
<link>http://interactive.usc.edu/members/jchen/archives/007188.html</link>
<description>I was not born in US, so am I not a football fan. But now as I think of footballer-like character as a cultural preference, it&apos;s amazing how it worked out very obviously in north american games. It&apos;s interesting that...</description>
<dc:subject>Game Design</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2007-01-02T11:27:48-08:00</dc:date>
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<item rdf:about="http://interactive.usc.edu/members/jchen/archives/007179.html">
<title>Deeper Emotions Keep Gamers Playing</title>
<link>http://interactive.usc.edu/members/jchen/archives/007179.html</link>
<description>I am very pleasant to see someone bring up this topic again. However in the article, they didn&apos;t really spend words to explain how and why. Neither did they mentioned the Flow theory or the diminishment of repeating emotions across...</description>
<dc:subject>Game Design</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2006-12-28T13:27:52-08:00</dc:date>
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<title>Three flOw video capture uploaded (hot FPS)</title>
<link>http://interactive.usc.edu/members/jchen/archives/007173.html</link>
<description> Never tried to play my own game on a good computer, the FPS is so high which totally blows. You can watch the other 2 after this one is finished....</description>
<dc:subject>Game</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2006-12-19T02:04:58-08:00</dc:date>
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<title>Impressive Sun Rise Photography</title>
<link>http://interactive.usc.edu/members/jchen/archives/007156.html</link>
<description> A sun rise photo. (meh.) A sun rise photo form NASA. (hmm?) A sun rise photo from Mars. (o rly?) A sun rise with different spectrum. (cool.) A sun rise photo that makes me daydream human&apos;s future. (lovely.) A...</description>
<dc:subject>Misc</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2006-12-09T23:24:40-08:00</dc:date>
</item>
<item rdf:about="http://interactive.usc.edu/members/jchen/archives/007139.html">
<title>Vote flOw for Game Shadow Award</title>
<link>http://interactive.usc.edu/members/jchen/archives/007139.html</link>
<description>I guess this is a little bit late. flOw was nominated in the Game Shadow Award for innovation in visual effects and audio design three months ago. The competition takes form in public voting. The deadline is 15th December, 2006...</description>
<dc:subject>Game</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2006-12-01T11:54:16-08:00</dc:date>
</item>
<item rdf:about="http://interactive.usc.edu/members/jchen/archives/007131.html">
<title>flOw entered SlamDance GGC</title>
<link>http://interactive.usc.edu/members/jchen/archives/007131.html</link>
<description> I can&apos;t believe a year has pasted since the last SlamDance. I have no trouble picturing those exciting moments from the last trip simply because ... urgh ... flickr? -_- The old school radio station, the French food and...</description>
<dc:subject>Game</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2006-11-29T18:10:20-08:00</dc:date>
</item>
<item rdf:about="http://interactive.usc.edu/members/jchen/archives/007127.html">
<title>&quot;Flow in Games&quot; in Italian &amp; Chinese</title>
<link>http://interactive.usc.edu/members/jchen/archives/007127.html</link>
<description>I always wish the methodology covered in my MFA thesis can be shared by many gamers and game designers, and eventually increase the overall quality of our game designs and game reviews. And I&apos;m very happy to announce that &quot;Flow...</description>
<dc:subject>Game Design</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2006-11-29T00:12:02-08:00</dc:date>
</item>
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<title>flOw and TGC on Wall Street Journal</title>
<link>http://interactive.usc.edu/members/jchen/archives/007119.html</link>
<description> Game Theory How a Grad-School Thesis Theory Evolved Into a PlayStation 3 Game Eager gamers don&apos;t need to scour eBay or retail outlets to sample a game for Sony Corp.&apos;s PlayStation 3. Thanks to a graduate study on &quot;flow...</description>
<dc:subject>Game</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2006-11-27T20:06:52-08:00</dc:date>
</item>
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<title>&quot;Flow in Games&quot; lecture at UC Riverside</title>
<link>http://interactive.usc.edu/members/jchen/archives/007070.html</link>
<description> Even though it is a little program in an art museum, I am very honored to be invited by &quot;Digital Wizards&quot; at UCR/California Museum of Photography. I am going to give a lecture about my graduation thesis there on...</description>
<dc:subject>Game Design</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2006-11-09T15:39:58-08:00</dc:date>
</item>
<item rdf:about="http://interactive.usc.edu/members/jchen/archives/007009.html">
<title>flOw PS3 at gamer&apos;s day</title>
<link>http://interactive.usc.edu/members/jchen/archives/007009.html</link>
<description> As it gets close to the PS3 launch, we see more and more media coverage about flOw PS3. In spite of the fake trailers made of stolen preliminary videos, we see many positive reactions. Even though it is not...</description>
<dc:subject>Game</dc:subject>
<dc:creator>Jenova</dc:creator>
<dc:date>2006-10-22T00:32:22-08:00</dc:date>
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