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6 January, 2009

blue dots  game development - harder than you think

Jonathan Blow has written up an interesting article charting the increasing complexity of game development. The charts included with the piece are worth the click alone, especially with regards to this program. Are we here to learn skills that will put us into one of those white boxes? Or to learn how to organize the charts? I feel sometimes like my calling might be to make games like it's 1984.

Game Development: Harder Than You Think, from ACM Queue vol. 1, no. 10 - February 2004.

(I found that article reading a weblog post "Gotta Keep 'em Separated" that appeared in the comments on a Game Girl Advance post I wrote lamenting the lack of integrated online game environments ("MMOGs = Crippled.Nets"). How's that for blog recursion?

Posted by at November 17, 2004 12:40 AM

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Comments

It's worth noting that I found the diagram that you speak of on Greg Costikyan's blog (http://www.costik.com/weblog/) some time ago.

Posted by: Damion Schubert at November 17, 2004 10:47 AM

Good article

Posted by: Scott Fisher [TypeKey Profile Page] at November 18, 2004 2:31 PM

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