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6 January, 2009
Design of Interactive Experience Design
In most classes the syllabus is presented as a fait accompli, a contract you've signed by attending class. It's what will be delivered to and expected from the students. In Michael Naimark's Interactive Experience Design class today, the syllabus was presented as a version 0.9, an almost complete document awaiting our feedback and input. A collaborative contract!
We are debating a sort of group project that would pull our efforts together, a physical object or installation we would collectively build (like the kiosk from last year, but 2.0, sorta).
So far it looks like we might work with an aquarium to develop an interactive installation. The class brainstormed some ideas. Doox suggested that we have an installation for fish to visit a sort of humaniquarium. Yuechuan, perhaps drawing on his upcoming Database Cinema class, suggests we might put a multi-viewpoint camera in the aquarium tank. Erik wondered if we might develop a worm camera on a fishhook, for an up-close and colonic view of aquatic life. Erik also suggested that our interactive installation at the Aquarium could be a sushi bar.
We mused over the origins of the "fisheye" lens. Naimark asked us to look into how many internet-tappable sensors there are in the ocean. And, he recommended us to look into the recent tele-hunting and tele-fishing activity (an unsettling but logical extension of Ken Goldberg's work).
At Naimark's suggestion, we're scheduling "unplugged time" when all laptops go off as a regular part of class. As multiple laptops today have already chimed out from some kind of movie or game that students were loading, it seems like a bold experiment in attention span design.
Searching for "learn fish" - I get this: "Learn Fish Taxidermy Videos"
Searching for Scandinavian Aquarium, because they have good design, and I loved the indoor Danish waterpark I visited in 2001. I found this quote, from "Reef Aquarium in Oslo"
We wanted to create something new and try to achieve an effect of an reef-cleft that stretched far backwards and gave an impression of "infinity". We wanted to build an aquarium with a depth that would shock visitors and where "new" organisms could be detected even after having viewed the tank for hours.
Osaka Aquarium - humans and fish playing together!
Thinking of mythical fish, giant squids. The epic scale of the sea! How to inspire that kind of wonder? I love the feeling of giant beasts.
Posted by at August 23, 2005 5:51 PM
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