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Jonghwa Kim wrote a new blog post: A brief thought about market expectation 2 months, 1 week ago · View
This GDC, I partially took part as an exhibitor at the booth of a Korean game company I am working with. From time to time, I presented the game I was working on and talked with potential publishers and investors. Talking with them made it clear that most publishers are interested in games that has [...]
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Jonghwa Kim wrote a new blog post: Honestly, why am I going to GDC??? 2 months, 1 week ago · View
It was my 4 th time attending GDC. On my way driving up to San Francisco, one question kept occurring to me “honestly, why am I going to GDC?” I had an expo pass, so I didn’t have access to any talks. Spending time at the career center as one of the hundreds of job seekers [...]
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Jonghwa Kim posted an update: 6 months, 3 weeks ago · View
Whether NC Soft or Nexon are ethical seems very similar argument with whether Zynga is ethical.
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Jonghwa Kim posted an update: 6 months, 3 weeks ago · View
Interesting, all these things have been happening in South Korea since onlinization of games in 1997.
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Jonghwa Kim wrote a new blog post: Production Plan for Nexus 7 months, 1 week ago · View
Atlas: The atlas of the Nexus will be carved onto the stone that makes up the tower player builds. It will take the form of ancient Mayan hieroglyphic, and player will decipher this symbolic instruction one by one each time he builds up his tower. Table of Contents: – Beginning your Journey: There are several Mayan pyramid-like [...] -
Jonghwa Kim unlocked
Hedy Lamarr 7 months, 3 weeks ago · View -
Jonghwa Kim wrote a new blog post: Infinite Challenge – Alternate Reality Game in TV Show 7 months, 3 weeks ago · View
According to Wikipedia, an alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants’ ideas or actions. As the popularization of Smartphone, ARGs became more accessible to public, and attempts to explore the potential of [...] -
Jonghwa Kim wrote a new blog post: World Sketch – The Rooms Mansion 7 months, 3 weeks ago · View
Below are the internal and external sketch of the Rooms Mansion. The Rooms Mansion is consisted of buildings made out of sliding room puzzles surrounding the central corridor. At the center of the corridor is a huge statue of Moriatti holding a model of earth made of puzzle pieces in triumph. Up on the ceiling is [...] -
Jonghwa Kim unlocked
Arpanet 8 months ago · View -
Jonghwa Kim wrote a new blog post: World Declaration : The Rooms Mansion 8 months, 2 weeks ago · View
Rooms Mansion is a fictional building consisted of sliding puzzles. There is a legend about how the Rooms Mansion came to be what it is today. Back in 17 th century, there was a legendary puzzle maker Baron Moriatti. Like Mozart in classical music, Moriatti was the most respected figure in the field of puzzle making [...]
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Jonghwa Kim wrote a new blog post: Object Analysis – IKEA EXPEDIT BOOKCASE 5×5 8 months, 3 weeks ago · View
O: It is assemblable. => Users should have enough strength and intelligence to assemble it. O: The volume dramatically decreases when it is not assembled. => Mobility is the important design principle for this furniture. => Users should move often, or live in a large country. O: It is mostly made of wood, [...] -
Jonghwa Kim unlocked
Lady Lovelace 8 months, 3 weeks ago · View -
Jonghwa Kim wrote a new blog post: Bioshock, An Allegory of the Age of Limitless Competition 8 months, 3 weeks ago · View
Bioshock has such a complex and deeply articulated world that is not only interesting to play, but also revolves around its main subject that asks philosophical question about our modern industrialized society. The time setting goes back to 1950s, when the postwar rehabilitation brought about seemingly endless wealth, baby boom, and artistic and scientific achievements. [...]
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Jonghwa Kim unlocked
Alan Turing 8 months, 3 weeks ago · View -
jkim wrote a new blog post: How to Win the IGF in 15 Weeks or Less 1 year, 2 months ago · View
On the second day of Independent Games Summit, there was a talk by Andy Schatz, creator of Monaco, the Seumas McNally Grand Prize winner game last year. He told the story how he came to create Monaco and won the greatest award at IGF last year. Andy has been an independent game developer for past 6 [...]
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jkim wrote a new blog post: Limbo vs Minecraft 1 year, 2 months ago · View
The IGF Award and Game Developers Choice Award is over. Two “independent” games, Minecraft and Limbo, collapsed the boundary between indie and major. Set aside the ambiguous definition of “Indie” term, it’s very interesting that these two games have very contradicting style in terms of both development process and gameplay: Limbo is extremely introvert and [...]